Morphologica is in need for a freelance rigging artist for animating a human character with visible muscles, organs and bones. This will be part of a very innovative medical simulation application.
This is a project that is likely to expand into an ongoing series of tasks.
Requirements:
-Proficient in 3DSMAX
-Experience in gaming and real-time applications
-Experience rigging human models, muscle rigging, etc.
Nice to have:
-Experience in exporting to render-engines (ideally OGRE3D)
This is telecommuting, although being in Hong Kong is a plus.
Include a link to your reel or example videos of previous rigging work.
Please reply with your rates and availability.
Thanks!
jobs@morphologica.net