3D Animator - modeling and surfacing
We are looking for senior animator to play a key role in a brand new game development project, which will be a high-technology and EXCLUSIVE one in Hong Kong.
Being the pioneer of similar large-scale projects in Hong Kong, lots of research and developments are needed. Interested parties who are creative, energetic and responsible, just do not hesitate to apply.
Requirements:
- Proficient in Maya and Photoshop
- Outstanding skills in 3D artwork; experience in modeling and texturing for a diverse visual range of environments and character types
- Strong understanding of art pipeline and tools
- Experienced with managing polygon count and texture budgets
- Experienced with source control
- Strong sense of optimization working with varies technical constraints
- Proven organizational and analytical skills, able to resolve problems, and willing to take responsibility for decisions and actions
- Good people skills, be a great team-player
- Creative thinking and self-motivation
Actual Job Duties:
- Render 3D content, model and texture both high and low-resolution scenes, characters and background items
- Turn 2D concept art for game levels and items into 3D game assets. Design, model, light and render static 3D content (game items, level terrain, character clothing) to match any given style
- Work closely with other graphic designers, designers and programmers to determine requirement specifications
- Responsible for other art tasks as required
An advantage would be:
- Skills in one or more of the related creation tasks including illustration, modeling, texturing or concept drawing
- Good sense of lighting and effect
- Experience in creating shell and in-game UI
Interested parties please send resume to recruit@jumpingym.com and nicky@jumpingym.com
3D Animator - animation, effect and lighting
Requirements:
- Proficient in Maya and Photoshop
- Outstanding character animation skills
- Exceptional understanding of human and creature anatomy
- Including accurate understanding of proportions, form, shape, structure, silhouette, details, physiological reactions etc.
for both realistic and fictional humans
- transpose realistic anatomy onto fantastic creatures
- Strong understanding of art pipeline and tools
- Experienced with managing polygon count and texture budgets
- Experienced with source control
- Good technical abilities with respect to the implementation of animations into a game engine
- Proven organizational and analytical skills, able to resolve problems, and willing to take responsibility for decisions and actions
- Good people skills, be a great team-player
- Creative thinking and self-motivation
Actual Job Duties:
- Create character and monster animations in a variety of styles, bring to life unique, appealing and believable characters
- Turn 2D character concepts into animated 3D game assets. Design, model, light, animate and render compelling and interesting game characters in any given style while adhering to polygon and memory budget constraints
- Work closely with other graphic designers, designers and programmers to determine requirement specifications
- Responsible for other art tasks as required
An advantage would be:
- Skills in one or more of the related creation tasks including illustration, modeling, texturing or concept drawing
- Good sense of lighting and effect
- Experience in creating shell and in-game UI
Interested parties please send resume to recruit@jumpingym.com and nicky@jumpingym.com
2D Artist - concept design
We are looking for Game 2D Artists to play a key role in a brand new game development project, which will be a high-technology and EXCLUSIVE one in Hong Kong.
Being the pioneer of similar large-scale projects in Hong Kong, lots of research and developments are needed. Interested parties who are creative, energetic and responsible, just do not hesitate to apply.
Requirements:
- Proficient in using Adobe Photoshop
- Possess excellent 2D graphic design skills
- Good skills in illustration and environmental design
- Able to carry an idea from conceptual phase to finished illustration; and have an understanding of translating these ideas to real-time game environments
- Proven organizational and analytical skills, willing to take responsibility for own decisions and actions
- Strong people skills, be an effective listener, good communicator and great team-player
- Creative thinking and self-motivation
Actual Job Duties:
- Create 2D conceptual mockups
- Create and apply high-quality texture maps
- A good understanding of characters’ and monsters’ anatomy, and a sense of form, shape, structure, and silhouette regarding illustration and environmental design
- Knowledge in designing UI and effects will definitely be an advantage
An advantage would be:
- Working knowledge in designing and producing graphical user interfaces (including icons, buttons, toggles, sliders, etc.) for menus
- Skills for particle systems, post processing effects and shaders
- Other graphic design skills like storyboard drawing and 3D artwork
Interested parties please send resume and **ILLUSTRATIONS** to recruit@jumpingym.com and nicky@jumpingym.com