3D Animator(Modeler,Texture Artist and Lighter)/3D Animator

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3D Animator(Modeler,Texture Artist and Lighter)/3D Animator

文章JDE » 9日 5月 2012年, 14:57

We are looking for a 3D Animator to play a key role in a brand new game development project, which will be a high-technology and EXCLUSIVE one in Hong Kong.
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Being the pioneer of similar large-scale projects in Hong Kong, lots of research and developments are needed. Interested parties who are creative, energetic and responsible, just do not hesitate to apply.

3D Animator (Modeler, Texture Artist and Lighter)

Requirements:
 Proficient in Maya and Photoshop
 Outstanding skills in 3D artwork; experience in modeling and texturing for a diverse visual range of environments and character types
 Strong understanding of art pipeline and tools
- Experienced with managing polygon count and texture budgets
- Experienced with source control
 Proven organizational and analytical skills, able to resolve problems, and willing to take responsibility for decisions and actions
 Superior eye for light, composition and color staging
 Good people skills, be a great team-player
 Creative thinking and self-motivation

Actual Job Duties:
 Turn 2D concept art for game levels and items into 3D game assets. Design, model, light and render static 3D content (game items, level terrain, character clothing) to match any given style
 Work closely with other graphic designers, designers and programmers to determine requirement specifications
 Responsible for other art tasks as required

An advantage would be:
 Skills in one or more of the related creation tasks including illustration, modeling, texturing or concept drawing
 Good sense of lighting and effect

3D Animator (Animation)

Requirements:
 Proficient in Maya and Photoshop
 Outstanding character animation skills
 Exceptional understanding of human and creature anatomy
- for both realistic and fictional humans
- transpose realistic anatomy onto fantastic creatures
 Good technical abilities with respect to the implementation of animations into a game engine
 Proven organizational and analytical skills, able to resolve problems, and willing to take responsibility for decisions and actions
 Good people skills, be a great team-player
 Creative thinking and self-motivation

Actual Job Duties:
 Create character and monster animations in a variety of styles, bring to life unique, appealing and believable characters
 Turn 2D character concepts into animated 3D game assets. Design, model, light, animate and render compelling and interesting game characters in any given style while adhering to polygon and memory budget constraints
 Work closely with other graphic designers, designers and programmers to determine requirement specifications
 Responsible for other art tasks as required

An advantage would be:
 Skills in one or more of the related creation tasks including illustration, modeling, texturing or concept drawing
 Good sense of lighting and effect

Interested parties please send resume to jdehr@jumpingym.com
JDE
討論區新秀
討論區新秀
 
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註冊時間: 24日 2月 2010年, 15:11

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