We are looking for a 3D Animator to play a key role in a brand new game development project, which will be a high-technology and EXCLUSIVE one in Hong Kong.
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Being the pioneer of similar large-scale projects in Hong Kong, lots of research and developments are needed. Interested parties who are creative, energetic and responsible, just do not hesitate to apply.
3D Animator (Modeler, Texture Artist and Lighter)
Requirements:
Proficient in Maya and Photoshop
Outstanding skills in 3D artwork; experience in modeling and texturing for a diverse visual range of environments and character types
Strong understanding of art pipeline and tools
- Experienced with managing polygon count and texture budgets
- Experienced with source control
Proven organizational and analytical skills, able to resolve problems, and willing to take responsibility for decisions and actions
Superior eye for light, composition and color staging
Good people skills, be a great team-player
Creative thinking and self-motivation
Actual Job Duties:
Turn 2D concept art for game levels and items into 3D game assets. Design, model, light and render static 3D content (game items, level terrain, character clothing) to match any given style
Work closely with other graphic designers, designers and programmers to determine requirement specifications
Responsible for other art tasks as required
An advantage would be:
Skills in one or more of the related creation tasks including illustration, modeling, texturing or concept drawing
Good sense of lighting and effect
3D Animator (Animation)
Requirements:
Proficient in Maya and Photoshop
Outstanding character animation skills
Exceptional understanding of human and creature anatomy
- for both realistic and fictional humans
- transpose realistic anatomy onto fantastic creatures
Good technical abilities with respect to the implementation of animations into a game engine
Proven organizational and analytical skills, able to resolve problems, and willing to take responsibility for decisions and actions
Good people skills, be a great team-player
Creative thinking and self-motivation
Actual Job Duties:
Create character and monster animations in a variety of styles, bring to life unique, appealing and believable characters
Turn 2D character concepts into animated 3D game assets. Design, model, light, animate and render compelling and interesting game characters in any given style while adhering to polygon and memory budget constraints
Work closely with other graphic designers, designers and programmers to determine requirement specifications
Responsible for other art tasks as required
An advantage would be:
Skills in one or more of the related creation tasks including illustration, modeling, texturing or concept drawing
Good sense of lighting and effect
Interested parties please send resume to jdehr@jumpingym.com