The 3D Maya Generalist demonstrates a strong base of knowledge in Autodesk Maya. Successful candidates will display a high degree of proficiency in some and a varied skill level across most of the areas of model, texture, shading/look development, hard surface animation and FX simulation as well as the ability to composite their own work. The 3D Generalist will work both individually and within a team, with tasks ranging from completing everything on a small number of shots to working on specific tasks within a larger body of work.
Successful candidates can model, texture, shade, light, look development and composite CG images or shots, however candidates will be considered if they demonstrate themselves to be exceptional in only one area, as long as they have some experience in all others and are willing to learn.
Requirements:
Permanent HK Resident
Lead creation of outstanding artwork within a shot, using various software programs
Creative "out of the box" Thinking
Participates as a team member in determining various aesthetic solutions
Uses artistic and technical skills to work on all aspects of CG images or shots
May train, mentor or supervise the work of entry, mid and mid-high level generalist artists at the discretion of the Department Supervisor
Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work
Source suitable reference materials for required assets
Attend dailies and participate in creative problem solving
Ability to adapt and be effective in new situations a highly dynamic environment and pipeline
Able to effectively communicate and quickly build relationships and establish trust, respect, competence and confidence
Self-Starter who is able to identify and solve problems
Experience working with multiple teams in parallel and across multiple locations
A creator of polished work
Education / Experience:
Degree or 5-8 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, 3D Animation, Motion Design, Fine Arts, or Design Required
Skills / Competencies:
Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing
High level of problem solving and creative thinking skills
Preferred Skills / Competencies:
Technical Skills:
Fluent in Maya
Fluent in Photoshop and Premiere
Fluent in Vray
Fluent in Cantonese and English (Mandarin a plus)
Other Desirable Skills
ZBrush and/or Mudbox
MEL and/or Python Scripting
Character Rigging and Animation
Illustration
Matte Painting
Position: Full Time
Office: Hong Kong Island (Cyberport)
Salary: According to experience
Send reel and cv to jobs@jumpwilly.com with the subject "Maya Generalist to integrate our growing studio in Hong Kong"
Thanks!

www.jumpwilly.com