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各位可在這裡交流有關RenderMan的問題和分享制作經驗

文章jly625 » 26日 2月 2002年, 13:54

Thank you Administrator to open this forum.

Quick response. Very good!!!!

:smile: :smile:


And first Question. When I read some book or material for Renderman, I saw a word call DSO. What is this?

Thanks a lot


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文章mayaBug » 26日 2月 2002年, 16:21

RenderMan DSO is mean Dynamically Shared Object--
in Monster Inc, re- written by Steven May that distributes hair on the character

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文章Wolf » 26日 2月 2002年, 17:55

Like mayabug said, DSO stands for dynamic shared object, but it's not a Renderman-specific thing. You know large programs are usually written in separate files and then compiled (ie. translated into machine code) into object files. Then these object files are "linked" together to form the final executable program. DSOs are object files that are linked during (instead of before) program execution, and are used primarily for writing plug-ins.

In PRman, DSOs allow you to write custom shader functions, for example if you have created a deep raster image (the next hype in the CG world), you can write a special DSO texture() function to read it.

Unfortunately PRman DSOs are only supported in Unix versions of the software.
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