I use Maya, Mental ray heavily for TV comercial post production.
I usually handle the rendering for most of the heavy jobs, from photorealistic creature to Fur rendering. I also specialize in photorealistic car, background rendering and mental ray rendering (HDRI, GI).
Besides executing, I also supervise a group of 2 to 3 peoples in some huge projects for the rendering process. The rendering process includes UV planning, texturing,
shading and lighting. I work closely with compositing artists after the rendering stage.
I am seeking for a chanllenging jobs which are photorealictic creature and Furry creature. I love game cinematics and feature films.
Please download my 2005 reel at :
http://www.ussreagle.com/yb/mov/ybreel_big.mpg
resume, breakdown sheet
#p/s : i am willing to relocate to anywhere.
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