由 Ah fung » 19日 5月 2004年, 20:09
vectoreffect is right,
Thanks for vectoreffect
1. separate head & body
2. head expression(blendshape & face infurence)
3. use lattice to conect head and body(at neck area)
4. finally, bind joint to lattice(DON'T bind to model)
Vectoreffect,
I want to ask you another question.
what is suitable method to do jaw motion(open & close mouth)?
use blendshape?
or bind joint to jaw?
I know maya's blendshape is not support rotate motion(only miria can),
but jaw motion is rotate motion(when open mouth),this mean
maya's blendshape not suitable for jaw motion???
if bind joint to jaw is the right method, it need to combine blendshape & bind skin together to create face expression, What is the pr of bindskin & blendshape?
Frist. bindskin(for open mouth)
second. blendshape(other face expression)
???