Well, it could be a couple of things. Your parameterization has to match up between all your patches which you seem to have. Does all your patches have complete tangential continuity between each other? Stitch can help you make the surface tangent to each other (sometimes forcefully) but you really should do this manually and set it up correctly first before you do a global stitch.
One last thing is the tesselation of your surfaces have to be set correctly.
Here is a good explanation of how to set this up:
http://www.the-gnomon-workshop.com/tuto ... ation.html
You have to understand how nurbs work. If your surfaces have tangential continuity and tesselations are set correctly, even without stitch, you will not see cracks. Stitch is really to maintain the surface without crack together when deformed, skinned, or animated.
Hope this helps.