Thank you , Mayaalias , I'm sorry for not showing my point clearly .
In fact , in our comany , our Textures Team creates the textures and maps , and then send them on the LAN so that other designers can use it with common . All of the designers link the texture and maps they need to the sharing texture library on LAN.
I'm in the render team .We render their job by network rendering .
Now I need to get all maps of one project and convert their format to the other (the project is on the LAN too). I have to download the maps to my local machine. But the maps with the project is one part of our big sharing texture libary and I don't wanna copy that one by one . So , I open the scenes of the project in my maya , and I create a new project on my loal machine ; I want to save the scene to my local project while the associated maps can save in "sourceimages" of my working project and I'll get the maps . That is what I want and I don't konw whether maya has this function .
I just want the associated "maps" with the project this time
BTW , your reply will be very useful for my next job , next time , I will test rendering one job with error on my local machine . I have to keep the links of the textures and maps to my local project . So I can diagnose the problem is coming from file itself or the network .
I will try your way , thanks for your help , thank you
I wish get more advices and wish this will help someone else