由 zero0w » 2日 5月 2003年, 03:02
Unreal Tournament 2003 Level Editor actually imports 3D models from Maya PLE 4.0, so it all depends on the application support. I think you can program your OpenGL apps to access various 3D file formats. However you need to prepare to read the documentation and spec of the format you use, and the task/game engine requirement.
As for gMax, there is a special game developer edition which can do the job, but it mostly will conform to the Half-Life/Q3A model format which looks (too) consistent with the Q3A engine based games out there. If you need unique visual artistic style, you may want to opt for different engine(s) and 3D authoring tool/plugin(s) instead.