請問Maya與即時3D游戲

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請問Maya與即時3D游戲

文章azen » 30日 4月 2003年, 13:39

請問如何用Maya制作即時3D游戲,大概過程是如何,
我有發現一個Half Life Model Viewer 1.25可以看,
但在Maya要如何作一個角色可以import進去這個Viewer呢?
azen
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註冊時間: 14日 10月 2002年, 11:40
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文章Qbb » 1日 5月 2003年, 14:45

HaHaHa

A designer and CG guys want to make game


HaHaHaHaHa

do you know Maya have X export , it can improt in any engine

HaHaHaHaHa

If you want to make game , you better be know OpenGL or DirectX
and C/C++
else you make a rubbish game (flash , director ......)

HaHaHaHaHa
Qbb
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文章HapZungLam » 1日 5月 2003年, 23:58

I don't know about maya, but i know many companies game is using gMax to export their character on to their game engine.

But many of them has the same idea is that you need an exporter to export 3D stuff to game engine. If you are taugh enough to create a game engine, then it will be much more easier.
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文章zero0w » 2日 5月 2003年, 03:02

Unreal Tournament 2003 Level Editor actually imports 3D models from Maya PLE 4.0, so it all depends on the application support. I think you can program your OpenGL apps to access various 3D file formats. However you need to prepare to read the documentation and spec of the format you use, and the task/game engine requirement.

As for gMax, there is a special game developer edition which can do the job, but it mostly will conform to the Half-Life/Q3A model format which looks (too) consistent with the Q3A engine based games out there. If you need unique visual artistic style, you may want to opt for different engine(s) and 3D authoring tool/plugin(s) instead.
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文章al » 2日 5月 2003年, 13:28

Qbb 寫:else you make a rubbish game (flash , director ......)



Basically ...Flash and director game is not a rubbish ..

It's also play in the Browser !
Coz of the graphic File size and the limitation in the net ,so they have to minimize their graphic size.

On the other hand the stand alone game can install Many GB to your hard disk ..so it can make a much much better graphic to
perform their games..!

IF u know more ..u will find that ..!!

:lol: :lol: :lol:
al
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