
anisotropic
blinn
lambert
layered shader
ocean shader
phong
phong E
ramp shader
shading map
surface shader
use background
can someone explain the different between these textures?
these should be used in what different conditions?
thanks

h2o 寫:基本上可以睇下呢d先:![]()
http://www.cgvs.com/forum/viewtopic.php?t=1974
其實 manual 都有講解呢d名詞, 若果需要更深入的討論, 歡迎再問
正在瀏覽這個版面的使用者:沒有註冊會員 和 3 位訪客