由 tokutoshi » 5日 4月 2005年, 01:18
the most straight-forward way to me is to turn the net into a softbody (select the net then softbody->make copy soft, hide the non-soft object and turn the weight to 1). add gravity and spring to the net (particle object of the net). then use artisan brush to paint the goal weight of the softbody object (the weight of those particles which attached to the 龍門 metal frame must be 1. the others should be 0. and make sure u have spring on those particle otherwise the middle of the net will fall to nowhere). if u want the net swinging in the wind then all u need is to add forces to it and adjust field(s)'s attribute(s). if u want the net react with the soccer, turn the soccer into softbody as well (with goal weight of 1) then use dynamic relationship editor to make particle collision between the soccer and the net and tat's it. tis is juz a rough concept. if u still dun understand, drop me a mail and i try to explain to u more deeply.