Bug fixed in Maya 8.5

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版主: h2o, stantang

Bug fixed in Maya 8.5

文章h2o » 16日 1月 2007年, 15:14

File referencing

- Lattices cannot be unlocked when referenced limitation fixed

Level of Detail settings and CPU usage


Modeling

Vertices moved when using Split Polygon Tool revert when the tool is completed

UVs normalized when creating primitives

Corruption of user defined normals when using Combine feature

Corruption of user defined normals when deleting a face within a polygon mesh

User defined vertex normals lost when editing meshes without history

Retriangulation results in indices for user defined normals, colors, and UVs being re-indexed

UV shells become unselected and invisible when using Move UV Shell Tool

Coils for Helix primitives constructed incorrectly when units are in meters

Interactive primitive creation does not snap correctly in Y axis

Split Polygon Tool produces inaccurate results when splitting across multiple faces

Split Polygon Tool doesn’t slide vertex to the end of an edge


Character setup

FBIK and mental ray

Previously, when rendering with mental ray, skeletons driven by full body IK (FBIK) would not animate properly if mental ray's Optimize Animation Detection setting was on.


Rendering

MEL commands for batch rendering

The following MEL commands now work in Maya 8.5:
All of the -pre/-post commands (for example, -preFrame/-postFrame) now work with batch rendering for mental ray for Maya.
The -preRender and -postRender commands now work with batch rendering for the Hardware renderer.

Rasterizer

Changing the number of rendering threads to use in the mental ray Batch Render Option window has no effect

Interactive addition and removal of satellite hosts

Recognize .map files with alpha channel

Light linking works with surfaces with multiple shader assignments

mental ray for Maya exports the necessary include and link statement in .mi files

NURBS surface texture warp feature now supported

Dummy shaders no longer needed for .mi files containing only phenomena

Exact Motion Blur artifacts fixed


Hardware rendering

High Quality Render and Isolate Select
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文章: 4945
註冊時間: 7日 4月 2002年, 08:00
來自: Dark Side
外號: 水水

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