Since there has a thread from Cgtalk.com which is posted by Steven Stehlberg talks about body topology. I found that post is very helpful. So I want to have another disccusion here.
Wondering how do you guys model. Are you guys going on a suitable track or someone who has no idea how to start a character.
Please share your opinion. Please share your own strelegy on making characters. Don't be afraid to post the wireframe.
Let me be the starter. After reading and studying Mr. Stehlberg's mesh, i'v modify some of his aspect and come up with a prototype of a body loop. But the basic struction is his mesh.