[News] finalRender Stage 2 for Maya (Updated)

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[News] finalRender Stage 2 for Maya (Updated)

文章h2o » 9日 8月 2006年, 18:32

Photos from SIGGRAPH 2006 by Jeremy Birn

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finalRender Stage-2 is the latest cebas product to offer all the features and benefits of a full blown standalone rendering system. Based on industry standards, finalRender Stage-2 will deliver cebas' 4th generation Global Illumination engine and a highly flexible shader-tree system to the Maya communities.

Maya 8(32-bit) plug-ins are expected to ship within two weeks after SIGGRAPH closes. The Maya 64-Bit release of cebas plug-ins is expected to ship in a few weeks time after SIGGRAPH 2006 closes.


Note:
64-Bit plug-ins require a 64-Bit Processor (AMD or INTEL) and also they a 64-Bit operating system (e.g. Windows XP x64). 64-Bit software will not operate in a 32-bit only environment.
最後由 h2o 於 22日 8月 2006年, 15:11 編輯,總共編輯了 1 次。
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文章leeho » 9日 8月 2006年, 19:21

:lol: THX!
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Now Shipping!!

文章h2o » 22日 8月 2006年, 15:10

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finalRender Stage-2 for Maya Feature List

finalRender Stage-2 is and advanced rendering system that offers the latest, state of the art rendering technology. As a standalone product it can be used with multiple applications, however each "integration" still has some modifications and differences specific to the target application.

find below a short list of key features found in finalRender Stage-2 for Maya.

# Full Support for Maya 6.5
# Full Support for Maya 7
# Full Support for Maya 8
# 32-Bit Support
# 64-Bit Support (Windows x64)
# Advanced Texture Baking
# Ultra Fast Flicker Free GI
# Maya Shading Network Support
# finalRender Stage-2 Shader SDK (optional)
# True Distributed Network Rendering
# High Resolution Bitmap Rendering 20k and bigger
# OpenEXR support
# RPF and RLA support
# Photometric Light Support
# True Area Shadow Support
# Real Area Light Support
# Network Rendering Supported
# Particle Rendering
# Advanced Caustic Rendering Effects
# Highly Optimized Skin Shader Included
# Special Multi-Million Polygon Rendering Mode
# Automatic and Scene dependent Raytracing Optimization
# Multiple Real World Cameras to Choose from
# True Micro Triangle Displacement Support
# Advanced and Fast Nurbs Tessellation
# Sub Division Surfaces at Render time


Here you will learn more about finalRender and why it should be the system that will fit your growing needs for a better image output from Maya.

http://www.cebas.com/products/products. ... 788&PID=52
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