Real time shaders?

各XSI / Softimage/Face Robot 用戶可在這裡交流問題和分享制作經驗

版主: HapZungLam

Real time shaders?

文章ANDY FUNG » 7日 9月 2002年, 18:08

Could anyone who is understand XSI's shaders
can tell me what is real time shaders
and wut is the difference between real time or normal ?
ANDY FUNG
討論區新秀
討論區新秀
 
文章: 35
註冊時間: 20日 8月 2001年, 08:00
來自: (HK) Vancouver

Share On:

Share on Facebook Facebook Share on Twitter Twitter

文章HKazami » 4日 11月 2002年, 17:19

to make it simple....

The "normal" XSI shaders are shaders that Mental Ray uses to understand the material characteristic and then output the image. When you want to use Mental Ray's superb quality rendering solution, you need to specific the 'normal' shaders in XSI.

Real time shader are programmable shaders in DirectX or OpenGL format used mainly in game engines, because they can be accelerated in real time through graphic hardware. However, DirectX/OpenGL slows down in client side with slow graphic system. And, they cannot yet do many advance rendering features like GI/FG/Caustic, SSS that are found in MR.
G'L'_X[si]
HKazami
討論區新秀
討論區新秀
 
文章: 29
註冊時間: 14日 11月 2001年, 08:00


回到 Autodesk Softimage

誰在線上

正在瀏覽這個版面的使用者:沒有註冊會員 和 8 位訪客

cron