由 sobig » 5日 10月 2008年, 00:32
For the official answers....
The Euler XYZ Rotation controller is a compound controller that combines separate, single-value float controllers to specify an angle of rotation about each of the X, Y, and Z axes. Euler XYZ is not as smooth as quaternion rotation (used by the TCB Rotation controller), but it is the only rotation type that you can use to edit rotation function curves.
The Euler XYZ Rotation controller assigns an individual track to the X, Y, and Z components of the position, rotation, or scale of an object. However, the controller assigns three keys (one for each axis), by default.
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TCB Controllers produce curve-based animation much like Bezier controllers. However, TCB controllers do not use tangent types or adjustable tangent handles. They use fields to adjust the Tension, Continuity, and Bias of the animation.
This controller works well as a Position controller in conjunction with the Motion panel > Trajectories display of an object. With sub-object keys turned on and the Key Info dialog for a key displayed (right-click and select Key Info on the selected key to display Key Info properties), you can change the parameters in the Key Info dialog and see the trajectory path change. This allows for very precise control of an object's trajectory with visual feedback.
Euler XYZ is now the default rotation controller in 3ds Max. The TCB Rotation controller was the default rotation controller for files created in versions 4 and earlier.
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簡單來講, Euler rotation 有x y z三條curves 俾你set key.
TCB rotation得一條curve.
and what do u mean of rotation order?
香港 3ds max 用戶組
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otherwise, cg is not yours.