問一個黏著液體的問題(已upload max檔),希望高手解答

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問一個黏著液體的問題(已upload max檔),希望高手解答

文章sivin1015 » 28日 5月 2009年, 15:16

問一個黏著液體的問題(已upload max檔)
已經做好左個file,but render 唔到d 粒子

希望高手解答

http://rapidshare.de/files/47327199/11_test.max.html
sivin1015
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文章sobig » 2日 6月 2009年, 00:58

pls print screen your viewport....
cannot dl your max file
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文章sivin1015 » 5日 6月 2009年, 12:14

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test.JPG
test.JPG (54.96 KiB) 被瀏覽 6263 次
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文章sobig » 7日 6月 2009年, 18:38

there are two ways to render your particle under a default rendering.

1. Shape Operator
you can add a Shape Operator for rendering shape of particles.
e.g. cube, sphere or tetra

2. Shape Instance
you can add a object instance operator to all particles.
e.g. you want all particles to be a football.
then, you need to add Shape instance operator that apply a footable object.
after that, your particles will be rendered with footballs

however, your case is to render a water shape....
so what i suggest is to use Glu3D as a simple liquid simunlation.
it work with particle flow in max.
take a look this site......
[url]http://3daliens.com/joomla/index.php?option=co
m_content&view=category&layout=blog&id=36&Itemid=66[/url]
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文章sivin1015 » 8日 6月 2009年, 13:11

sobig 寫:there are two ways to render your particle under a default rendering.

1. Shape Operator
you can add a Shape Operator for rendering shape of particles.
e.g. cube, sphere or tetra

2. Shape Instance
you can add a object instance operator to all particles.
e.g. you want all particles to be a football.
then, you need to add Shape instance operator that apply a footable object.
after that, your particles will be rendered with footballs

however, your case is to render a water shape....
so what i suggest is to use Glu3D as a simple liquid simunlation.
it work with particle flow in max.
take a look this site......
[url]http://3daliens.com/joomla/index.php?option=co
m_content&view=category&layout=blog&id=36&Itemid=66[/url]


我系跟書做ge
我用書個file(object file)做系做到(render 到)
but 自己由零開始做就render 唔到(唔知點解)

我有用blobmesh add 左落去 pf source
就render 唔到

要點樣先可以用Sphere add 落去 pf source

thank you
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文章sobig » 21日 6月 2009年, 17:56

For "我有用blobmesh add 左落去 pf source"

When you use BlobMesh with a particle system, a metaball is created at each particle's location. The size of the metaball is determined by the size of the particle.

1. Create a particle system, and set up its parameters to animate the particles.

2. Click Create panel > Compound Objects > BlobMesh, and click anywhere on the screen to create the initial metaball.

3. Go to the Modify panel. In the Blob Objects group, click Add. Select the particle system. A metaball appears at each particle in the system.

4. If you have added a Particle Flow system to the blobmesh and you want to create metaballs only for particles in specific events, click Add on the Particle Flow Parameters rollout to choose the events from a list.

i captured the viewport for you.
pls check.
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文章sobig » 21日 6月 2009年, 17:59

For "要點樣先可以用Sphere add 落去 pf source"

1. Create a PF

2. Drag "Instance Object" operator to your PF.

i also capture my viewport for you.
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文章sobig » 21日 6月 2009年, 18:01

and finally....Instance Object will take you a long time to render.
bear in mind.
it seems to be stopped but it is still rendering somehow.
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