由 sobig » 15日 9月 2006年, 13:40
no mate,
you should use "mental ray" shader first
in material editor,
"Basic Shaders"> "Surface" choose "Dielectric Material (3dsmax)"
try this way to set up a glass shader.
sure...the index of refraction is 1.3
hope this help
香港 3ds max 用戶組
cg is for fun, not for money.
otherwise, cg is not yours.