Character Class can visit here:
http://www.dominancewar.com/2010/preliminary/en_rules.php
3D Character Art Rules
* 3000 tris total for character, weapons, and gear.
* 1024x1024 for diffuse, specular color, specular level, glow, opacity, and ambient color. Example, one 1024 diffuse sheet, one 1024 spec sheet, one 1024 Gloss sheet, etc. No Normal maps, no bump maps, no high res sculpting, No baking light info, and no painting normal maps in any fashion.
PRE-DOMWAR V DEADLINE:
11:59 p.m Eastern Time, Monday, December 6th, 2010
Hi All!! This is my concept for the Pre-DomWar V - Shadow. Just brainstorm some ideas about him, may modify him or i will tune down the detail of the design for the low poly model. wanted to use the hair as weapon, and use his hair to represent shadow- or make the hair change form to form a body for the skull at his chest armor.
The 3d progress started, try to use a new development method, start everything in Z brush.
Using a low sub div level in zbrush, and build the character like sculpting in clay.. more like a rough sketch of the concept design in 3d.. the focus is to build a rough form but not details, we will need to retopo later... fine details will only sculpt after retopo. so you can keep it pretty fast.
Sketch the hair on top of the sculpt form to check Silhouette or make final changes if needed.
Next, added the hair in Zbrush .. rough out the volume and check the silhouette of the overall design in 3D.