一般情況是先做高模還是低模先?
您這種情況轉做低模是重新模型一個還是去減面處理?
Thank you for your comments.
If i am modelling robots, i will start from low poly because its easier to control hard edges.
I prefer high poly to shape my organic model in zbrush, because i can adjust the overall rough shape and provide visual feedback faster, later retopo to create a optimized mesh. In 3dsmax, i create low poly for hard surface objects like : armor, weapons . Lastly, combine the low poly mesh together, correct the wire frame's line flow and unwrap in 3dsmax.
I brought the combined mesh to zbrush and sculpt the details, paint in zbrush, generated diffuse map, OCC, normal map.
Touched up all textures in Photoshop, applied all the maps onto the low poly in 3dmax.
Currently i am trying out a new pipeline using GOZ in zbrush.