又來玩玩ZB (final update)

Thank you for posting this one on the news column...
Here I got a final update for this piece. No boss and no boundary, I have had a great time with this one!
Go down the thread for larger pictures.
A new render with correct SSS settings...The previous render is so painterly feel because I missed the lightmap in the SSS material. The material should be better with this one.
http://www.flickr.com/photos/7900768@N02/493426516/
This one was rendered in Mental Ray, and some photoshop work:
http://www.flickr.com/photos/7900768@N02/490120330/
Zbrush material and render:
http://www.flickr.com/photos/7900768@N02/487975560/
In this piece, I just come up with the head but no full body as it's easier for me do experiments with head model. The sculpting was just usual routine from rough shape to muscle details. I avoided to model every wrinkle for the skin as I want to do it with the bump map(That's why all the pros can make micro skin details. And after watching the actual demo from the guy in ZB seminar, I was really inspired......
). The bump map can really enrich the skin details. So I kept painting the wrinkles with the projection master. The other thing that I have never done in any ZB piece is the color map. I painted the color with the Projection Master also. The process was fun and I felt I was a makeup artist painting a latex mask.
In conclusion, ZB is more fun than pain(of course your computer can't be too slow). The tools are really great for digital modelers and painters. Unless you want a good UV map and animatable topology, you can stick with ZB. The lighting, materials and rendering in ZB are good enough for fun and hobby.
~~~~
有閒暇可以玩玩,3至4小時的character design。遲些試試maya 的displacement。


Here I got a final update for this piece. No boss and no boundary, I have had a great time with this one!
Go down the thread for larger pictures.

A new render with correct SSS settings...The previous render is so painterly feel because I missed the lightmap in the SSS material. The material should be better with this one.

http://www.flickr.com/photos/7900768@N02/493426516/
This one was rendered in Mental Ray, and some photoshop work:

http://www.flickr.com/photos/7900768@N02/490120330/
Zbrush material and render:

http://www.flickr.com/photos/7900768@N02/487975560/
In this piece, I just come up with the head but no full body as it's easier for me do experiments with head model. The sculpting was just usual routine from rough shape to muscle details. I avoided to model every wrinkle for the skin as I want to do it with the bump map(That's why all the pros can make micro skin details. And after watching the actual demo from the guy in ZB seminar, I was really inspired......

In conclusion, ZB is more fun than pain(of course your computer can't be too slow). The tools are really great for digital modelers and painters. Unless you want a good UV map and animatable topology, you can stick with ZB. The lighting, materials and rendering in ZB are good enough for fun and hobby.
~~~~
有閒暇可以玩玩,3至4小時的character design。遲些試試maya 的displacement。
