1 頁 (共 1 頁)

ZBrush3 Sculpting (20070813 update)

文章發表於 : 8日 8月 2007年, 02:44
bbkill
new try in ZB3.
Base mesh was done in Maya with simple skinning and posing.
I just sculpted the head a little bit with no body sculpting.

Include a turnable movie.
http://www.youtube.com/watch?v=ABnY9xj1vvs

文章發表於 : 10日 8月 2007年, 01:34
bbkill
small update.
get back to anatomy study...

文章發表於 : 10日 8月 2007年, 04:18
h2o
我黎支持下先!

你只右手拗到咁盡, 右背 肩胛骨系咪應該要突出d 呢? 可能系我瘦所以覺得突d, 冇留意開大只佬添.....

依家你放緊暑假, 快d 做埋只手啦!

文章發表於 : 10日 8月 2007年, 13:15
bbkill
h2o 寫:我黎支持下先!

你只右手拗到咁盡, 右背 肩胛骨系咪應該要突出d 呢? 可能系我瘦所以覺得突d, 冇留意開大只佬添.....

依家你放緊暑假, 快d 做埋只手啦!


Thanks H2O~
You are right about the shoulder and muscle and I will do lots of corrective sculpt later. As I am now sculpting on T pose, I have to switch pose using morph target. However there seems a problem when switching back and forth between the posed and original mesh, and the extreme deformations on the posed mesh transfers to the original mesh making it messy at the end.

"依家你放緊暑假" Watch your words, Hehehe :lol: ~~~I am not students and have no summer holiday.

And good luck to the EKI~

文章發表於 : 11日 8月 2007年, 00:05
darkie
:mrgreen:

文章發表於 : 14日 8月 2007年, 02:00
bbkill
slow update. :-|
Still no corrective sculpt.

You may notice that the sculpture is flipped.
I worked on ZB ver 3.0 for the first sculpt and the imported obj was flipped in ZB3 (that was a problem/ bug?), then I continued to work on a flipped mesh. However when I switched to ver 3.1, the imported obj (I import obj in order to change the pose of the character) don't flip which means the vertex order of my sculpted mesh in ZB3 was altered. Well, I had to export the base mesh from ZB3.1 and re-bind it in maya and then export a new posed obj.... :evil: