由 moc » 26日 10月 2004年, 18:43
發圖發檔案
要就自己拿....
唔錯...
它的功能解釋...
It is super abridged edition plug in of the generally known 3D paint.
It corresponds to only ULTRAVIOLET RADIATION mapping.
Note 1: It cannot handle the sub patch directly. After freezing (triangle) doing polygon formation
type at number of partitions at the time in rendering, please apply.
Note 2: The picture which it retains unless image is renewed by hand, is not reflected on the
modeller.
Note 3: There are times when file classification does not agree to original type. (Presence of
especially alpha) please pay attention.
Note 4: The maximum picture size which it can handle is to 2048x2048. When it is larger than that,
reducing below maximum size, it compiles.
Note 5: Unless it is display environment above the 24bit color, it does not operate.
* Basic mouse operation
LMB Drag: The line is pulled.
CTRL+LMB Drag: The line where the contour becomes blurred is pulled.
RMB Drag: It is the eraser.
CTRL+RMB Drag: It is the alpha channel eraser.
These can do rectilinear drawing with SHIFT combined use click.
ALT+CTRL+SHIFT LMB: The texture color is picked.
* Buffer operation key
Image a time retention/it returns.
Eraser function has returned the image of the temporary retention buffer partly.
C: Image is retained in the temporary retention buffer.
X: Image it returns from the temporary retention buffer.
Z: Undo (only one time validity)
* Picture indication operation
ALT+LMB/RMB: Object revolution
ALT+SHIFT+LMB: Object movement
ALT+SHIFT+RMB: Zoom