8.2的更新訊息

各Lightwave 3D用戶可在這裡交流問題和分享制作經驗

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8.2的更新訊息

文章moc » 15日 1月 2005年, 23:34

ftp://ftp.newtek.com/pub/LightWave/Tutorials/Vidz/
上去看看吧..
找找有沒有走漏....
剛剛就發表咗兩段...
第一段是有關UV...好像進步了不少...
ftp://ftp.newtek.com/pub/LightWave/Tuto ... ove_UV.mov

是有關IKbooster 有了ghost功能...未知將來會否擴展至普通骨架或網格...
ftp://ftp.newtek.com/pub/LightWave/Tuto ... BGhost.mov


另外早前有人問及Zbrush跟LW夾埋使用時的問題...
這個插件或者可以幫到手..
http://www.madeinasa.com/plugins/zwave.asp
不過只是把所有情程序自動化了而已...
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文章badBoy » 16日 1月 2005年, 02:57

thz!推一下. :mrgreen:
badBoy
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文章3DJack » 16日 1月 2005年, 06:33

Upadtes and Software Fixes:

LightWave® [8] Update 8.2 – 01/07/2005
Windows 2000 & XP, Mac OSX 10.3.3

Thank you for installing this latest update to NewTek's LightWave [8] software. Numerous software functionality issues have been addressed. We appreciate your feedback, which plays a large role in shaping this 3D animation software's future. Please send feature requests to lwfeatures@newtek.com.

Major Updates

Layout:
Antialiasing and Reconstruction Filters
Major changes have been made to the core of the industry-leading LightWave renderer. In keeping with our tradition of innovation in this area, NewTek has introduced a new technology to allow significant improvements to Anti-Aliasing called “PLD anti-aliasing” (Pixel Lattice Deformation.) The technology allows rendering to be undertaken with a much smaller number of passes, but without sacrificing quality. Both the new antialiasing methods and the reconstruction filters are located on the Camera Properties Panel. LightWave's original antialiasing features are available as well, so that the user has access to a full range of tools for producing exactly the desired results for a given scene.

For "real world" scenes in most instances the new antialiasing methods will provide
the most desirable results and may also be able to offer the desired result without increasing rendering time.

IK Booster
IK Booster has received a variety of additions in 8.2. Most notable is the "Ghost Mode" which allows the user to see where the IK/FK chain will be placed a number of frames (user-selectable) before and after the current frame. Also available are new options for baking, loading and saving motion data and copying pose and motion data between bones or chains, which make the animation elements that you create easily re-usable in your projects, saving you time and money.

VIPER
In addition to the original Draft and Normal rendering modes, Viper now offers a Mosaic mode, which starts with a 16x16 pixel resolution and progresses to higher resolutions until full VIPER resolution is reached. This is good for scenes with items that take longer to calculate (e.g. Hypervoxels) and gives you a good impression of the final render in faster time. Render time in milliseconds is now displayed for all modes.

Modeler:
UV Maps
The new LightWave team has spent the last 3 months reviewing and redesigning the way that UV coordinates are managed and implemented in the core LightWave mesh engine, “GCore.” These are far-reaching internal changes that affect almost all areas of both Modeler and Layout, although they have been written in such a way that they are entirely backwards compatible and so are only presented to the user when selected.

In versions of LightWave previous to 8.2, UV maps where interpolated in a way that could lead to visible distortions and seems, particularly when applied to Subdivision surfaces. Many of these problems were caused because the UV interpolation was not weighted according to the sub-division location, yielding purely linear UV interpolation. This limitation has now been addressed through the addition of “Sub-patch” UV mode.

A problem that is very common to 3D users, is how UV coordinates are interpolated across texture seams and at the edges of meshes. In order to give the highest level of functionality to users, LightWave now offers a complete set of tools to handle the UV mapping in these situations. These options include “Linear Corners”, “Linear Edges” and the extremely powerful “Across Discontinuous Edges” (See Figure 1.) In addition to the new mapping modes, major new UV tools have been added that eliminate the need for “unwelding” points and an intuitive implementation of the concept of “UV Islands” using the new “tear-off” feature.

SDK:
There are more than 22 enhancements to the SDK in 8.2, which will improve the capabilities of third party developers. The one change that most directly affects end users is in the handling of Layout Master Class plug-ins. Layout-type Master plugins, by definition, are not associated with scene files, but previous to 8.2, the active status of Master-class plugins was being saved to the scene file. In 8.2, this has been changed so the Master-class plugins are associated with the application and can be configured to load auto-matically when the application is launched.

IMPORTANT - PLEASE READ

Before installing LightWave [8] Update 8.2, back up any content in the LightWave [8] folder on your hard drive. This includes the default LightWave content in the LightWave [8]/Programs folder.

Mac users: You must use the latest version StuffIt Expander (8.0.2) in order for the 8.2 .sit file to extract and run properly on your system.

There is a new Registration process that was implemented with LightWave [8]. If you have registered LightWave [8], no further registration action is required. If not, you will need to register LightWave [8] to download the [8.2] update. NewTek has provided an easier system for online registration, and the ability to register over-the-phone with Customer Service.

Step-by-step on-line registration instructions can be found at:
http://register.newtek.com/howto/index-lw.aspx

If you have registered LightWave [8] with NewTek Europe, you must login and download the update from NewTek Europe.

NewTek can only verify stability issues with the default installation of LightWave [8] when releasing updates and upgrades. NewTek cannot guarantee that the stability of 3rd party plug-ins/LScripts will not be affected by such changes. If you make use of third-party plug-ins/LScripts, we recommend checking with the respective publishers for compatibility issues before updating your installation of LightWave [8].

The version 8.2 downloadable update, on either platform, is a compressed executable file. The Mac download is a StuffIt file with .sit extension; for Windows, the download is a WinZip file with .zip extension. You can download the appropriate file to whatever location on your hard drive you choose.

While this update does not place new configuration files nor replace the license.key file, as a safety precaution it would still be wise to make a backup copy of any files or folders you may have modified since installing LightWave. These can include your configuration files, the license.key file, the Plugins folder, the Presets folder, and any content folders.

Default locations for Windows configuration files "LW8.CFG", "LWM8.CFG", "LWEXT8.CFG", "LWHUB8.CFG":

* Win2K: <yourdrive>:\Documents And Settings\<username>
* WinXP: <yourdrive>:\Documents And Settings\<username>

Default locations for Mac configuration files "LightWave Layout 8 Prefs", "LightWave Modeler 8 Prefs", "LightWave Extensions 8 Prefs", “LightWave Hub 8 Prefs”:

* OS X: <yourdrive>/users/<username>/Library/Preferences

Once you have downloaded the appropriate file, navigate to the folder where you placed the file, and double-click on the file to execute the installer. When you are asked where to install the update, be sure to select the folder in which your current copy of LightWave [8] is located. This is required in order for the installer will place all the new files in the proper locations within that folder.

Be sure to read the ReadMe for important information about changes to the software.

LightWave [8] Update 8.2 has completed rigorous beta testing, and is stable.

Software Fixes:

* Modeler:
o EPSF Importer fails with pathname longer than 32-characters
o Endomorphs in objects from 8.0.1 cannot be altered
o Renaming layers in Modeler crashes application.
o Layout and Modeler: Search feature in Layout/Modeler for Menu Config broken
o Center1D cannot execute
o Dragnet causes crash
o Equilateral TRI does not work on Z-Axis
o Selected point count is wrong
o Autofit does not work in the UV Window
o Object collapser doubles polygon count on selected object
o Delete Layer copies Layer name from wrong object
o Insert Layer gives a name to moved layer that did not have a name to begin with
o Insert Layer changes contents of clipboard
o Small panels redraw incorrectly with side by side controls
o Point Clone crashes on points with no polygons
o Reduce polys+ does not work properly
o Using Dragnet with UV unweld causes Modeler to crash
o Snap Drag Tool in UV Map window does not work properly
o Dragnet resize does not show
o Helix crashes Modeler
o UV Snap and Drag tools do not function properly
o Fail to save object incrementally
o Save Layer as Object would not automatically place ".lwo" on the file name.
o Error reported in line 50 (math operation) when saved as an increment object
o (Mac) Radial guides and similar feedback indicators are visible again
o (PC and Mac) Bones now scale properly when using the mouse
o Undo causes crash when running Edge Tool plugins
* Modeler & Layout:
o Configure keys/menus buttons highlight wrong
o Presets window crashes Layout/Modeler when trying to create a library
o Not a bug. Loading a JPEG hardcrashes LightWave on G3. G3 is not supported, G4 or higher required.
o Window gets moved down on second monitor as if menu bar were there
o Loading LWO file with TIFF files crashes Layout and Modeler
o Escape key equals enter key, should now restore the original value when escape key is pressed
o Scanning plugins does not save plugins properly when hub closed
o Window positions now save
o (Mac) File pathnames are no longer limited to 32 characters, the operating system default of 255 characters is the new limit
o Save Incremental saves over other increments
o Plugins spelled inconsistently and overwriting command keys on buttons
o 8bit images being interpolated as 24bit
o Drag and Drop making plugins children of other plugins
o Error when entering a specific frame number for a key in Graph Editor
* Layout:
o AH_CelShader (celshade.p) is not available for Mac anymore
o Panels jump off secondary monitors
o Texture Editor: Duplicate channel names in multiple layers
o SubD UV distortions
o Layout crashes when buffers freed after render
o Selection sets in the new scene editor not saving contents
o F9 render causes crash
o Object save causes crash and object file corruption
o Mouse rollover in requester affects all button choices
o Hypervoxels crashing when image sequences are used
o Adaptive sampling kills the Z-buffer
o Save Incremental will corrupt all saves in a session if you crash while using it
o OpenGL Motion Blur, DOF not working
o Rig File Format not saving JointStiffness correctly
o Quaternion with IK Booster bones dynamics and FXlink don't mix
o FX link disables Bone Dynamics
o Plugin queries of item directions can fail
o Radiosity Shadows Buffer does not extrapolate shadows
o Expressions give incorrect results between the 3 areas they can be applied
o Buffer Export does not retain information after scene is closed
o Multi Loader has version number in title bar
o Clone Hierarchy errors when used on a single item that does not have children
o UV Transparency Maps do not cast shadows
o Replace Object crashes with object layers set to invisible
o Record Pivot Rotation rests the bone resulting in undesirable deformations
o Master Class plugins accumulate when saving a scene
o HardFX Motion Load does not work
o Motion Mixer crashes on Clear Scene with scene that includes Bones
o Turning on refraction in the render panel disables transparency
o Save as preview type does not see .mov files
o Field rendering loses object IDs, resulting in flickering between fields
o Texture World coordinates are wrong in OpenGL
o Layout crashes when using load motion in IK Booster
o PFX using in-between frame motion makes motion blur look backwards
o Quitting Expression Editor causes crash
o Window Configure starts with LScript error but continues to work
o Render Buffer Export has 99 character limit
o Objects can lose dependancies upon second "Load from Scene"
o Partigons above 32000 polygons do not show up in render
o Expressions give incorrect results between the three areas they can be applied
o Layout crashes if Record Bone Pivot Rotation tool is used on wrong type of entity, eg. a light or camera
o Turning on Raytrace Transparency disables UV Maps
o Bones set to "using from other than self" are reset to "self", caused by modifying object ID and by removing or changing objects
o When IK applied, plugins do not receive correct position or rotation information when targeting items
o Changing a soft body subdivision order from "first" to "last" then calculating, causes soft motion to be lost
o Content Directory is not updating
o IK Boost Tool does not update properly when switching between Objects and Bones
o Clear Selected Items command not working
o Turning on show particles with a color map applied will crash Layout
o Timeslider number is different than the rendered picture
o SockMonkey kills Layout when an item is deleted
o ClothFX with same settings get different results
o Sasquatch does not render correctly if the Camera is parented to a null and has tracking enabled
o LScripts do not load correctly when opening a scene
o Content Directory not updating on Preferences Panel
o Bone Dynamics not working properly with IK Booster
o Motion Otions, when selecting goal object, the correct object selected, however the name of the previous object is displayed as the goal object
o IK Booster does not allow numeric panel to update, when switching to transform tools
o Master Channel changes do not update expressions
o Sliders used with Master Channels do not update
o Loading wrong file instead of motion file causes Layout to hang
o Load From Scene causes lock up when loading an already existing object in the scene
o Expressions using revaluation of channel slow down when using IK Booster
o Loading MPEG video file for audio overwrites main window
o Render Buffer Export adds a dot to filename
o PSD Export add a dot to filename
o When layout is first opened and "Show Keys in Slider" selected, you are not able to create key frames
o Hypervoxels crashing when image sequence are used
o Network Rendering panels hangs if LWSN node crashes on load
o Layout crashes when preview used with Shockwave Exporter
o Crashes on quit with SplineControl deformation
o Copy/Paste Displacement Plugin causes crash
* Expressions:
o Expressions cannot be compiled with character path longer than 32-characters
o Motion modifier expressions are not updated when object name changes
* Graph Editor:
o Noisy Channel plugins and lens flares set with a multiple of 3 can cancel out values
* Image Editor:
o PNGs do not work properly with Image Edit controls
o Deleting an image that is intance multi-selected will cause Layout to crash
o Image replace can mess up other image layers
* LScript:
o SetValue(TXLRIMage) sets wrong image
o Layout crashes when working with multi-dimensional arrays
o LScript debugger locks up
o Cannot load unfound images
o Setvalue() is not permitted for SURFRIMG (Refl.Image) and SURFTIMG (Refr.image)
o LScripts added as a plugin call are created twice when loading a scene
o rotate() function for Modeler has inverted rotation directions as opposed to Layout
o LScript debugger locks up
o Antialiasing command does not accept 0 as an option
o Lscript debugger crash in lcore8.dll when stepping into fuction and continuing
o getdir(SCIPTSDIR) should point to NewTek\Plugins\LScripts in LightWave 8
o Antialiasing Command does not accept 0 as an option
o Compiled Modeler LScripts have a 64 character path limit. Has been updated to 255 character path limit.
* Motion Designer:
o SoftFX does not always input the correct ShiftFrames amount when saving MDD
o Layout crashes by applying, removing, and reapplying Layout crashes by applying, removing, and reapplying
* ParticleFX:
o Path wind broken when timeline range begins with a non-zero number
* Configuration:
o Scan Plugins records differently than Add-Plugins in LWEXT8.cfg
* Scene Editor:
o Crash after removing Scene Editor
* SDK:
* Motion Mixer:
o Scenes using Motion Mixer created in 8.0.1, then brought to 8.0 causes Layout to crash
o Motion Mixer losing motions
o Motion Mixer loses connection with motion tied to named motion layer
* Surface Editor:
o Bump mapping does not work with front projection images
o Surface Gradient reference lost on reloading scene
o Gradients copied using object reference get lost when pasted
* Other:
o Bone scaling causes crazy bone movement, Added the need for keyframing for scale
o Full P.Blur not saving envelopes
o LWSN does not run with too few arguments
o Spray Points only makes 12 points
o Select Heirarchy and Select Children scripts generate errors
o Lens reflections get confused on LWSN


http://www.newtek.com/products/lightwave/downloads/updates/lw82.html
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文章: 7
註冊時間: 8日 3月 2002年, 08:00
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