> 用LightWave去rig模型時, 膊頭, elbow, knee還有屁股位置很難整得
> 似,
Rigging is just one of the process to achieve realistic
actions. Whether you model your polygons/mesh with reference
to human anatomy are also crucial factors as this governs how
well the polygons/meshes deform during moving.
> 有沒有類似maya的influence object, 因為我想整一些寫實的角色.
Sounds like you are a Maya user. But I'm not sure about
that... However, there could be ways for you to achieve similar
effect.
Just a few links that may be helpful to you:
http://www.newtek.com/products/lightwav ... skinning8/
http://www.newtek-europe.com/uk/support ... ut5/1.html
http://www.3dlinks.com/Links.cfm?catego ... egoryid=62
And some good FREE video tutorials. (Free registry)
http://www.kurvstudios.com/free_tutorials/login.php
a.k.a. Anthony O^O