tdk 寫:Wolf 兄, 可唔可以講下你嘅心得呢? 等我地知多D都好丫
噢,我唔敢話有乜心得,仲努力研究/學習/試驗緊。之前做過啲job我嘗試過起一啲mini pipeline,將shot asset拆散嚟處理,叫同事每人只take care其中某一忽。呢一忽可以系好細嘅野,比如只model一只飛船零件,每個人都唔知最後個shot會系點嘅樣,要靠shell script整合啲asset先有shot睇 (animator從來冇見個final shot)。呢個其實系響ObjectOrientedProgramming裡面已經有咗多時嘅encapsulation概念,的確能夠大大提高生產力同shot質素。我系覺得香港多數啲公司制作流程好散,啲制作環節參雜太多個別animator同supervisor甚至老板嘅個人decision。大家都知CG同實拍電影唔同,creatives只能夠局限於preproduction階段,一到production就要好機械化咁去執行,個過程環節encapsulate得越細,就對大家(由制片人至到細蚊animator)越好。
Hammer 寫:I wish someone can share which part or which step of their production are done by script and what type of in house tools they are runnning rite now
As far as I know. Shell scripts are very rarely used, and never in any big way here. Local companies also rarely write inhouse tools. And there's a terrible shortage of technically savvy artists ie. TDs. The dumb insistence on "Art" to the total exclusion of technical training in HK schools is not helping the situation. So, there's a huge near-virgin market here (including greater China) for this kind of service

Learn Mandarin, man, you'll need it later. Trust me.