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文章anilec333 » 14日 3月 2003年, 22:49

我也對cg 還有點信心才向這方面努力! 就算本地唔得最多出外. 但都要睇自己有幾多level.
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文章HapZungLam » 14日 3月 2003年, 22:59

Siegfried 寫:涼粉蟲



hahaha, laugh my butt off. haha :lol:

i guess alot of ppl've been to this case.
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文章Wingman » 15日 3月 2003年, 10:59

Wolf 寫:這世界要的不是你的art,而是你能把他們的art實現的能力。很微妙的分別,但在這行打滾過多年的人都會了解的。


You're so right! That's why a lot of people in this industry (in HK) can't go any further. They have worked like an operator(to show other people's "art") for years, but they can never reach the creative level.

Well, that's totally fine if you want to live this kind of un-human life for the rest of your life. I have been working on creative/cg industry for almost 10 years, I don't think I can still work over-night everyday when I am 30, just like I was 20.

Maybe I'm the only one who thinks like this in this field.... :)
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文章anilec333 » 15日 3月 2003年, 13:51

我諗cg 行業同平面可能都有以上的情況, 好多時根本已經唔系一個designer
而系變左一個operator, 所以creative 根本無得進步. 招牌黃招牌陳識少少photoshop 又話幫人做design, 咁個個都系designer 啦! 最谷氣系有一次去print 一份sketches, 佢竟然連點樣縮細張圖都唔識! 死未? 相信呢個都系一個原因點解設計行業會比人睇低左原因之一!

如果多d人尊重設計, 相信呢行唔會咁!
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文章johngalliano » 15日 3月 2003年, 16:08

>>這世界要的不是你的art,而是你能把他們的art實現的能力。很微妙的分別,但在這行打滾過多年的人都會了解的。

I agree with wolf. Many new techs in cg are driven by the wish to visualize the arts and stories that already exist in the brain. To have a creative idea about the arts or stories is one job, to make the idea being visualized is another job, mixing these two are unnesessary. Operator means merely a button pusher, but a button pusher can't be a cg-worker. Cg-workers need to know his tools very well and apply them creatively, i think the same applies to programmers.
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文章Wolf » 15日 3月 2003年, 19:28

Wingman, it isn't a chore to help realise other people's creative ideas, in fact it's a joy, and still one of the biggest incentives for my holding on to this profession.

Whether you like it or not, computer graphics is still very much a service-oriented industry, and likely to remain so for many years to come. You cannot work as an island, and expect to live off selling works of CG art to patron collectors like in the medieval times. And working overnight is a constant factor in every walk of the profession, from the creative director to the tape transfer guy, so the bad news is -- you can never get away from it. But the good news is -- don't worry, you can still do it when you're over 30 ;-)

>Maybe I'm the only one who thinks like this in this field

Nope. Many think like you do. But it's a very unrealistic thought.

anilec333,CG掂的人會話CG掂,CG唔掂的人則會話CG唔掂。你想聽什麼意見就找什麼人問吧。呵呵。
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文章johngalliano » 15日 3月 2003年, 21:35

Wolf, 你說得很對!
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文章anilec333 » 15日 3月 2003年, 23:52

so.....那麼答案即是得 掂同唔掂, 我諗我會去嘗試做掂的一個!!!
thx everybody advise!
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