hkmusicroy 寫:cg人工少 又系專業技術,市場到底是怎樣呢?
cg是一種技術 , 加上設計 才是本錢~
cg雖然開始廣泛,但未致很廣
室內設計, 電腦游戲 , 動畫 , 電影 , 廣告 , 玩具設計 , 建築等
不知不覺越來越多了
可以看見 技術只是輔助 , 設計才是本錢了吧
我夠識煮飯洛 不過煮得唔好食之嘛 , 所以人工咪少囉
cg只是一種軟件 , 只學大把人都學倒
正如點解有人做設計一個10000,有人 幾十萬一份設計
就系咁解
cg和設計雖然可以分家 , 只識cg只是生產 , 2者加起來才是cg的創作者
學了cg不如讀埋設計 (cg在市場價值是很大的發展)
祝各位 前途一片光明
This is a very good spirit. I am not going to attack your confidence here and most of the designer and artist who has dream will have a good spirit like you. However in the reality which's from what i heard and from what i've experienced that if you want tobe creative then you must be very famous.
I am from 1 job change to another over and over again. But none of the jobs that i can join into the creative part. Neither the boss or client is going to accept your creative ideas even tho they said you may have the power to do so.
From what we(artist, worker) are is just a tool-"part of the mechine". You are not going to create but you must able to create somthing that fits your boss or client taste. However, no matter how much they like it, they'll change it(this is ironic).
At the beginning i keep whining about the clients bitching too much. However, time goes by and i realize that everyone is the same. This is reality that I do not have the freedom tobe creative. What they said is just a lie. I have to accept that i am just a piece of tool which fits and follow whatever their commands. Which will make my life alot easier.
The reason i bring this up is 1st: yes i very like your additude of facing this industry but always consider that it may not be the truth. Be prepare.
2ndly: Work in a company is hell alot easier than work by yourself as a freelancer. Tobe a freelancer sure you may do whatever you want and take as much break as you can. However, which is the same that you have to work your ass of with OT when the dead line has come. More over this deadline will be delay for more deadline if the clients wants to change anything. Plus you have to keep whining them to pay you.
ps. i don't understand the point of the fight between HKer and 102
