Article from CG Society:
NextLimit technologies has released the Maxwell Render 1.1, with a tremendous speed boost being reported by both beta users and first time users of the 1.1 version, over the original release.
Maxwell is a new render engine based on the physics of real light. Its algorithms and equations reproduce the behavior of light in a completely accurate way. All of the elements in Maxwell, such as light emitters, material shaders, cameras etc., are entirely based on physically accurate models.
The Hard disk option is also back! The Harddisk option lets Maxwell use your hard disk memory in addition to physical memory. Now you can render big resolutions without worrying about limited RAM. Also, the persistent noise problem reported in many areas, has been eliminated. Dielectrics has improved also, allowing more brilliant and rendering faster Total Internal Reflection (TIL).
The Bump and Normal Map system has been completely renewed. Important bumpmap problems have been fixed. The possibility to configure the interpretation of Normal Maps coming from different applications encoded in various axes has been added.
There's a remarkable improvement with caustics generated by distant emitters. Upgrade to better representation of caustics in less time with 1.1. Plugins have been improved and some of them are completely renewed in order to provide a better integration.
Maxwell Render 1.1 includes plugin connections to 3ds Max, VIZ, Maya, LightWave, Rhino3D, SolidWorks, ArchiCAD, Cinema 4D, formZ and SketchUp. Additionally, other file formats such as .obj, .lwo, .nff, .3ds, ,dxf, .xms, and .stl are supported.
Maxwell includes features such as material editor, light editor or tone-mapping (all based in physically accurate models).
Related Link:
http://www.maxwellrender.com/announcement1_1.htm