Hi there
I 'm now creating a character for my portfolio . Somehow I 'm struggle in texturing cause when I render in Maya hardware , it turns out the final render is not I expected . Any ideas ?
Also should I use 'phong ' materials to display my character .
http://www.gameartisans.org/contests/co ... 10722.html
This is the render I expected . I understand that in certain way I can not create such render as this artist did in his portfolio but I wish to inspire more from other people in order to improve.