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03Robot

文章發表於 : 31日 5月 2003年, 00:04
akin vong
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整左兩星期!靈感來至我家面前地盆的岔土車!

文章發表於 : 31日 5月 2003年, 04:19
h2o
生銹的地方 diffuse 可以暗些及加些變化 (default 是 0.8 的話, 生銹位置可以是 0.6-0.7 的 noise or fractal, 數字只是舉例), bump 及 specular 也可以加 noise, 令到凹凸感重些.

一條條 cylinder 上的生銹漬, 脹左少少, bump太圓滑

好有心機 build model 喎!! :P 不過...... 個 model 冇落 shadow!! :evil:
如果用 global light or light dome render 的話, 效果一定更佳, 因為內籠及model 銜接位不夠黑, 有點兒不實在的感覺.

文章發表於 : 31日 5月 2003年, 07:03
Dick Ma
似雕塑多D喎.....(唔expect會郁..)

文章發表於 : 31日 5月 2003年, 09:55
akin vong
生銹的地方 diffuse 可以暗些及加些變化 (default 是 0.8 的話, 生銹位置可以是 0.6-0.7 的 noise or fractal, 數字只是舉例), bump 及 specular 也可以加 noise, 令到凹凸感重些.

一條條 cylinder 上的生銹漬, 脹左少少, bump太圓滑

好有心機 build model 喎!! 不過...... 個 model 冇落 shadow!!
如果用 global light or light dome render 的話, 效果一定更佳, 因為內籠及model 銜接位不夠黑, 有點兒不實在的感覺.


thank a lot ! you see every things !! :wink:
I will fix that later ! You know the senese is so big ,so many mapping make me carzy !! :o I will make it better !

似雕塑多D喎.....(唔expect會郁..)


:P I will so you animation later ,and I have story too.
You know the charactor set up make me carzy too.Every will be move when they should be move.I will close up the finger later.
thanks

文章發表於 : 31日 5月 2003年, 10:26
Dick Ma
我個意思系因為好似一塊塊爛鐵嵌上去...好似無一D機械化的machanism...
所以似冇生命既雕塑....

文章發表於 : 31日 5月 2003年, 14:31
rryria
hi akin,

happy to see your new character!

i can understand this is very difficult to animate mechanical robot
especially the 3d joint position.

however, i believe that we dont need to make anything reasonable.
even some area people would say, this is impossible to move like that! i think the most important point is the overall movement can let people have believable feeling.

unless you really want to make a really work robot in mechanical point of view.

i really have this experience when i study mechanic before, to make a real robot, i can understand the 3d joint is very very complex for robot if it mimics not exact but smooth as human motion. there must be many limitations to the range of bending angle.

that's why i say, for cartoon style, we always fake the mechanism works rather than it truely works.

文章發表於 : 31日 5月 2003年, 16:45
shady_lady
嘩,惦喎,有潮友的玩野作風。

建議上CGTalk 玩玩。 :mrgreen:

文章發表於 : 31日 5月 2003年, 23:54
Dick Ma
rryria 寫:hi akin,

happy to see your new character!

i can understand this is very difficult to animate mechanical robot
especially the 3d joint position.

however, i believe that we dont need to make anything reasonable.
even some area people would say, this is impossible to move like that! i think the most important point is the overall movement can let people have believable feeling.

unless you really want to make a really work robot in mechanical point of view.

i really have this experience when i study mechanic before, to make a real robot, i can understand the 3d joint is very very complex for robot if it mimics not exact but smooth as human motion. there must be many limitations to the range of bending angle.

that's why i say, for cartoon style, we always fake the mechanism works rather than it truely works.


我個觀點系個robot 太過空蕩蕩...冇咩餡咁...
我都覺得唔需要太注重mechanism....但系欠一D電子零件...電線咁....
冇機械人應有的"生命"

文章發表於 : 3日 6月 2003年, 11:35
akin vong
rryria : 對呀!我想我是有點壞腦,For動畫這個機?人已太重了,單是它已24mb,但是我只想盡我的力量去做到我心中所想的機?人.

Dick ma : 我明白你的意思,我也感覺到你所指的問題,我正在修改。希望好D啦! :mrgreen:

文章發表於 : 4日 6月 2003年, 11:26
soft_body
Akin wong :mrgreen: :mrgreen:寸!!!!!!!!!!!!!!
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文章發表於 : 7日 6月 2003年, 00:03
akin vong

你的動畫

文章發表於 : 7日 6月 2003年, 21:59
leelingzone
so nice,好似宮騎駿"天空之城"feel 呀!
請問系用邊種軟件做架?

文章發表於 : 7日 6月 2003年, 23:38
akin vong
I like 宮騎駿"天空之城"so much !I see this animation many many time !But I still love it !

請問系用邊種軟件做架?

Maya4.5 :D

文章發表於 : 8日 6月 2003年, 05:03
h2o
....... akin, 呢個 model 大部份都系 nurbs 嗎?

scene size 24mb, 差不多吧! :wink:


p.s. 我只 download 到 insidewalk & robot walk 兩個 files :-|

文章發表於 : 9日 6月 2003年, 12:06
choppy
我覺得材質方面太誇張,有點不自然!!
頭部結構好像簡陋了點!!