my latest 3d human head....'prisoner zombie'

發表於 :
2日 12月 2003年, 21:38
由 masterbird
im working on a game opening movie now..
this is 1 of the background character..
this character is a prisoner.
the face looks dirty becoz later i will animate himto change into
zombie..
c nc r welcome...


發表於 :
3日 12月 2003年, 00:12
由 HapZungLam
Nice start. I can see you have talent on modeling.
Alright, let me get into some critiques.
Your wireframe shows no edge loops in the face muscles which will lead into a huge problem when you get into face shape. I am not a quad lord, so, sometimes I can let 1 or 2 triangles survive. But you have like tonz of trianges and 5 sided polys all around the face and ears. Triangles and polys will lead into another problem when you do smooth and UV. The ear is too high, they should drop down about 20% to line up with the bottom of the nose.
The body, well, i think i didn't mention more than once in here. Never ever model the arms in 90 degree. You'll have a huge fold at the shoulder when you bring the arms back down when you put into a rig.
hopefully you are no finish with the texture. So i'll tell you later when you up to that stage. For now, You definitly need a spec map for it. Do NOT, put too much bump onto a face. It is not mechical. Sometimes no bump is even better. (for background character or you don't know how to handle bump map. it is very tricky)

發表於 :
3日 12月 2003年, 00:35
由 masterbird
thx 4 the comments...im still abeginer on maya..
alots of trick i still didnt catch up!!
the hand i just figure it out when i meet shannon ma..
he explain alot on this!!
but the character i hv already bone set up all!!
i think i cant change it now!!
i will apply the teknic to next characters of mine!!thx

發表於 :
4日 12月 2003年, 01:49
由 HapZungLam
oh, you can't go back once it is riged? terrible, XSI can do it.

發表於 :
4日 12月 2003年, 01:53
由 masterbird
how to teach ar??
u go
www.highend3d.com see got or not..
there r many tuitorials in this website..
go n check it out man..