1 頁 (共 2 頁)

終於都可以跟大家見面喇

文章發表於 : 15日 2月 2004年, 10:22
HapZungLam
圖檔

近作, 收取了各方意見, 終於都可以見得下人喇

文章發表於 : 15日 2月 2004年, 11:46
魚魚
正~
要說不足
相信是 "耳內骨" 與 頂端頭發

文章發表於 : 15日 2月 2004年, 14:12
pirotase
Wow~~
HapZungLam
You have improve so much !!!!
Very good !!!! OMG ~ haha~~

文章發表於 : 15日 2月 2004年, 16:57
Dr Maya
塊面的比例好像闊了點, 耳仔可再好些, 其余五觀都好好, 頭發都好好

文章發表於 : 15日 2月 2004年, 19:25
EricLo
:o 好正wor

不過鼻cast到的shadow好似硬些少,相信可以soft D!
和如果再會在PhotoShop改下色,及執下少許要改善的地方.....
相信是一張更加好的作品...!

努力呀!!

:mrgreen: ericlo :mrgreen:

文章發表於 : 15日 2月 2004年, 20:20
johngalliano
五官和結構過於對稱。面頰結構有些怪。

文章發表於 : 15日 2月 2004年, 21:21
com
眼的微線血管系紅色喎!! 為何我見到好似克色呢???

文章發表於 : 16日 2月 2004年, 00:46
HONG KONGer
兩只眼離得太開了

文章發表於 : 16日 2月 2004年, 16:23
ricky
Is "it" a girl?? Much problems in his or her face.

文章發表於 : 16日 2月 2004年, 20:15
Joshua
very impressive, man!
But I am sorry, I have to agree with EricLo,
that seem not so natural has that kind of hard shadow on her face, also the colour of her nose seem a little bit strange actually,
but overall is a piece of good and high quality of work!
Keep progress to your work,
perhaps giving some comments about how and why you do it in that way that must be good for more understanding your work!
look forward to see your WIP post,mate!! :D

文章發表於 : 16日 2月 2004年, 21:47
raf
what do you use for the hair and eye brush?

文章發表於 : 17日 2月 2004年, 04:18
HapZungLam
Jos and Eric. Thanks for the comment.

Area light (cast solve shadow) is going to take 30% longer to render. But due to the fact that it look strange on it if it is to hard, i am re-rendering with area light right now. Also some updates as well.

文章發表於 : 17日 2月 2004年, 13:05
EricLo
:) that great!

:o O! i can't wait ur re-new pic!

quickly please!



:mrgreen: ericlo :mrgreen:

文章發表於 : 17日 2月 2004年, 17:36
Joshua
yeah!
me, too!
can't wait!!
:D

文章發表於 : 18日 2月 2004年, 01:15
HapZungLam
probably my webspace is overloading for this month. I wil try to upload to another.

The area light killed me. I start the render at 6:00pm last night and i got it almost 8:00am today. Before i figure out how to setup shadow pass. i will not render in area for test.