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19日 11月 2001年, 06:28
由 HapZungLam
okay, I just put a simple bone, brought the arm down, no weight of course. an it is a low res model. It may look a little bit too thin for the character. but other than that, how is the propotion?
(the wrist looks flicky, yes, my stupid video card)
<img src="http://members.home.net/elsaw/post5.jpg">

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20日 11月 2001年, 02:17
由 CraZ3D
以卡通少女比例來說也算ok , 身體部份幾好,但Arm 和 body 連接位置可以做Detail多點 ,^_^
which software u use ? 用polygon做?
介紹一下....thx

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20日 11月 2001年, 13:33
由 HapZungLam
<img src="http://members.home.net/elsaw/post8.jpg">
<img src="http://members.home.net/elsaw/post7.jpg">
<img src="http://members.home.net/elsaw/post6.jpg">
high res version of my model. different angles

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20日 11月 2001年, 16:18
由 大劍師
我都想做番過virtual girl,唔知系3d studio 4裡面,用ploygon,NURBS或spline邊樣做好呢?請指教.

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21日 11月 2001年, 07:46
由 HapZungLam
If you are using 3DSmax, you pretty don't have a choice. Becaue 3DSmax's Nurbs doesn't really work the way they should. It just build a simple nurbs to say max has nurbs too. However, it is not a good nurbs function. Polygon model is very nice in max.

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21日 11月 2001年, 09:11
由 stantang
Agree. The spline/patch/poly modeling function works just fine. Don't bother to use NURBS in max.

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21日 11月 2001年, 18:47
由 Stormtroopar
HapZungLam,
Overall, the model is not bad. Couple of areas you should watch out for.
1) Porportion among your arm and legs are a bit off. Look at the length of your limbs compare to the body and head, its way too long. The neck is a little bit long as well. The body looks pretty good.
2) Watch out for joint areas, the shapes and contours or places like elbows are a bit off. Look at anatomy books for more accurate references and see where muscles lie and so forth.
Other than these things, its looking pretty good. Its always a good idea to have some image reference in the background like the back and side views so you have a direct guide regarding porportions and size. That way, you wouldn't have to guess if things look right or not.

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2日 12月 2001年, 23:51
由 Christie
條頸上闊下窄有d怪

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16日 1月 2002年, 17:59
由 delay no more