First attempt poly-paint for game model

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First attempt poly-paint for game model

文章kinston » 9日 8月 2007年, 01:52

Hi everyone,



Kingston here, i m working in Ksatria gameworks working on the game " Lone Wolf "



this model is the 1st time trying Zbrush poly painting adding in our modelling and texturing pipeline, the speed and the result is great, the final game model will have full armor and helmet covered 70% of this creature, i have the permission from my company to post the body part model and texture of this high-res mesh, because we have some question need to ask in zbrush forums.




Close up
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poly painting
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full body
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z brush mesh
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the base mesh is using maya, high mesh model in zbrush, and texturing in zbrush.. i have the normal map and cavity map done in zmapper for the low res game model.. but after i play alittle with the cavity setting in some of the shaders.. i find the result is much better (in the zbrush mesh)

i would love to ask if anyone know about how to get the cavity from a zbrush shader setting into a texture map. i already try alot of other method like z mapper, or using projection master and paint just the material with the shader cavity setting and pick up as a texture, or create displacment map and crop and fill with the shader 's setting, and overlay that map to the colour map.. but i still find that the shader setting give the best result and more control..
kinston
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文章kingnt66 » 9日 8月 2007年, 03:24

it's pretty good!! Where is your company?

Nice work!!

:D
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文章Braineater » 9日 8月 2007年, 11:17

第一次用poly-painting,
已經掌握得好好,勁!
不過某程度上,亦因Z3設計
得既powerful又易用,
3D Sculpting+bake
normal map已經系業界
新趨勢.
Braineater
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文章Cyruslam » 9日 8月 2007年, 13:40

I couldn't ask your question
But the frist time........... Crazy and Fxxxxxg Good
Cyruslam
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文章bbkill » 10日 8月 2007年, 01:31

very nice!!
my first attempt in ZB was a damn nightmare~ :lol:

keep up with your great piece in the forum~
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文章kingston » 10日 8月 2007年, 14:59

thanks guys for the comments,

yah software is getting easier and easier to use, so now the most important thing is the art part.. is a good thing for the industry.. artist can really work more like an artist to push the art better and better... and we will soon able to see more art works than software works in the market... :D

bbkiller.. this is not my 1st zbrush model... is just 1st time using the ZB3 polypaint... my 1st model was in ZB1.5 and it looks very bad...hehe



i use a few method to create the cavity map and compare the result.

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the result i find is much better by using the shader cavity , paint and pick up in Projection master.

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and my question is, is there a way to bake all the information of the shader material included all the shader setting in to a texture map instead of using projection master to paint material?becoz paint in projection master for a character you need to paint in many different angles and i m sure there is ways to bake all shader infomation to texture ... i will go figure it out soon..
Blog: http://kingstonart.blogspot.com
Portfolio: http://kingstonart.tumblr.com
kingston
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