Making of AGS poster

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文章fumui » 8日 12月 2004年, 01:25

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想問andrew系幾時開始畫這些科幻玩意?
是看得多,還是到那裹學過? :P
fumui
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文章chatho » 8日 12月 2004年, 02:07

LAMZA 寫:講開AGS,原來各著名游戲制作人(日本)已到了本港,好似聽日會系灣仔某某開記招,希望今年AGS會更多野睇!


唔洗某人啦
山內一典ma
真系要問下佢GT4點解又延期...
Live For Create.
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文章Andrew Lee » 8日 12月 2004年, 02:29

fumui 寫:
想問andrew系幾時開始畫這些科幻玩意?
是看得多,還是到那裹學過? :P



It is hard to define when did I started to do this kind of si-fi stuffs. I guess the car design course changed me to become more concept and si-fi. When I look back what I have been designning the past few years. I can see the evolution.

I haven't been trainned for si-fi properly. But the car design course is sort of concept trainning. That really helps me a lot.

I do look at a lot of si-fi concept design. Just love it.

Thanks fumui

:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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文章Tigger » 8日 12月 2004年, 13:51

how do i say it ... i think Andrew has very solid and concrete design and visual sense to back up all his great designs for CG production ..

i wish i could really do something like that ...

please keep sharing, Andrew

cool man ... you should come back to HK for X'mas to see your own work with your eye

:lol:
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文章LAMZA » 9日 12月 2004年, 15:04

原來今日先是[記蕉],有8大高手o黎︿我都想去睇下。
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文章Andrew Lee » 9日 12月 2004年, 22:31

9ming 寫:AnDREW:

I am really really surprising that your work is so cool!
you have your own style and very strong deisgn concept!
可唔可以分享下其實開始做呢d 類型既art work時
我地應該從咩方向出發好呢?
如創作時想搵d reference 關於這類型的作品時, 可以介紹下嗎?
小弟自問創作能力有待改善呢, 還望賜教賜教^^"THX



9ming,

Sorry for respond you so late. But I still remember you.

I have thought about your questions for a while. Here are my opinions.

Basically, it is not only concept design. All the creative job are quite similar. What ever it is a graphic, product, fashion, car or something else. As long as it is a creative job. There is something you should do.

There is no output without input. You've got to absorb the informations all the time in everywhere. Keep building up knowlege bit by bit from time to time. You can't create a great stuff from an empty mind.

Don't only look at something similar as what you are gonna to create. Such as if you designning a car, don't look at car design only, look at anything else. Otherwise you will end up just designed a car. And try to design a car which doesn't looks like a car.

A piece of design work will never gone too prefect. There is always something can be improved. So spend as much time as you could it. But don't stuck yourself on the chair. You need to flash your mind sometimes.

Learn the rule well, then break the rule. Go out of the box. Do something crazy and has never been done before. Especially on the brain stoming stage, don't be afraid to go too far.

An good idea, doesn't has to be done by logical thinking. Try not to think step by step sometimes. The best idea you probably found it in your dream.

Be original. Don't copy other people's work.

The internet nowaday is one of the biggest and easiest source to get the informations from. I force myself to look at serveral websites every morning before work. Some of them are product, some of them are car design, TV commerical, graphic design, concept design.... do browse those international cg website everyday, see what other people do.

You have to see more, listen more, read more. Radio, tv, books, magazine.... when you waiting for hair cut, pick up and read whatever it is in your hand. Creative is not a career, it is a life. You shouldn't switch off your brain after the office.

Sharing is one of the fastest way to learn. Don't be afraid people will be better than you after you share with him. He will then share back with you.

Not talking and discuss with people only, but also talk to yourself. Ask yourself some questions. How do you do it? why do you do it? why you didn't do in other way? why it has to be like this?....

Drawing is certainly important. You can't even present what you try to do to your client if your drawing is crap. So do drawing all the time.

There is a lot of good book in the shope or internet. I have recently bought three books which are quite nice.

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Tigger 寫:how do i say it ... i think Andrew has very solid and concrete design

and visual sense to back up all his great designs for CG production ..

i wish i could really do something like that ...

please keep sharing, Andrew

cool man ... you should come back to HK for X'mas to see your own work with your eye

:lol:



Tigger, I am a normal person. Nothing special just like you. I believe everyone can do a great work. As long as you spend time and put effort on your works. A lot of things of works need to be improved. We all should keep going. Let's push the Hong Kong CG to another level together.





I am surprised to receive many people's respond in this forum, and also receive quite a few people email me directly. Thanks everyone's supportting.
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文章Tigger » 9日 12月 2004年, 23:36

thanks a lot Andrew,

i think after reading your messages and seeing your works on this web, at least a several of CG fans at this forum would work even harder ... and i do agree creative mindset is very important ..

let's see if i could someday show a bit of my stuffs here. am working hard playing around with differen toolsets and i intend to disclose the true face of CG, understand how it works behind the software programs ... would go for a bit of technical issues ..

btw, just curious to see how you feel about the interface design of Maya ... compared with MAX and some other 3D softwares, think it's really bad on some aspects ... it took me a lot of time to figure out some very little things since i learnt Maya by myself with only books and it's silly on-line manual ... i did the same with MAX but found it's a lot easier ...

would anybody wants to share the "interface design" issue about 3D CG software ... ??

thanks a lot and longing to hear your idea on "interface design"

:roll: :roll:
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maya vs xsi

文章Andrew Lee » 10日 12月 2004年, 17:20

hahaha.... about maya interface..

Tell you something before I start.

The vehicles in the AGS poster were done in XSI a year and a half ago. Because of the client want it, I got to open the old file, changed little bit and render it in XSI. I was surprised that after a year and a half haven't touched XSI, I could still found all the tools easily and did what I want. The interface design does make more sence in XSI for me.

For the Maya, even I have been keep using it everyday non stop. Sometimes, it is still hard to find what I look for. Some of the tools just not in the right place, isn't it?..... (maybe it is a problem for me only)

I have used 2 proper 3D software only, XSI and Maya. I used XSI for a year in uni, then Maya for another year in this company.

Maybe, I used XSI first. Most of the time I found XSI is more user friendly. I really prefer XSI to Maya (espcially the modelling). Some of my colleague keep complaining or making a joke

'why I have to do this, this, this, this and this to create that, while I can do the same thing in Max with 1 button only?'....
'ah.... Maya 6 can do this? good to see Maya start catching up XSI verion 2.5'.....

It is funny that when I meet up and have a drink with some XSI user and Maya user from different companies. They always say how good the software they use, how powerful they are, what it does which you can't do in your software.... hehehhe

:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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文章Tigger » 10日 12月 2004年, 18:57

thanks for your comment, Andrew

i feel much easier as you do find XSI's interface better than Maya, and i had the same problem as most of my friends are Maya users and they don't use another 3D program or they mainly use Maya, most of them would tell me to bear with Maya because it is so powerful in this and that ... and so (seems we have to live with poor program/interface design)

i did also played with XSI for sometimes and sort of like comparing the 3 most popular 3Ds from the marketplace, and i personally find it's still Maya has the worst interface ... and the slowest render engine ...

i know this asumption could start a debate but do understand there are some fans for Maya, just like the debate between whether Macintosh is better than PCs in the old days .. an endless topic

after learning from your point of view, i think i will know what i should go for ....

thanks for sharing and i think all 3D animation programs will share sort of exactly the same features, and user would only pick on its interface (exactly Houdini) ... or they will go for focusing on only one specific features ... like character for games, or for MoCAP, or even for facial expression in the future ...

... interesting subjects ... !!

:oops: :oops: :o
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文章9ming » 12日 12月 2004年, 01:22

thx for your opinion, andrew!
我的時間還長~i will try my best to archives that above
hope i can share my project output with you here in the future and welcome your comment~

君子一言, 畢生受用~哈哈
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