由 shape » 24日 8月 2005年, 14:05
先多謝意見
h2o:
"你 build 既時候有冇對住 drawover, 比例好似有d 唔同喎
刀片位比較硬, 加 bevel 做番細致d"
請問drawover點解?
bevel好似圖bevel咁得唔得?
underbuffer:
"不過有D位可以做得再靚D再detail一D"
邊d位?
"如果以low polygon來看、polygon就好似太多了。以high polygon來看、又好似唔系o個一套。。。 "
點為之low,high polygon?
kingnt66:
"no matter how sharp the edge is, it has a certain amount of thickness, you should some what smooth out the edge."
系咪好似圖edge咁?
"In addition, for "hard modeling" is better off use surface modeling method (nurbs). Nurbs modeling can be more precise."
什麼是hard modeling?另外為什麼用nurbs會准確些?
咁應該什麼時候用nurbs,什麼時候用polygon?
- 附加檔案
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- 圖edge
- edge.JPG (17.99 KiB) 被瀏覽 5407 次
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- 圖bevel
- bevel.JPG (59.08 KiB) 被瀏覽 5407 次