HammerChugoh 寫:film and game may be, MAX for game, which is already having quite a bit of market share. And Maya for film, which is pretty much the same situation as well.
I won't be surpriced if maya eventually give up their modeling or texturing module to aviod conflict with MAX.
Of course there are always possible that they merge both together in a few years.
Again, I have to disagree... Autodesk surely have the money to support both packages. Take a look at flame, inferno, combustion and Toxik. Why the hell Autodesk would have four different level of compositing softwares? Because they want to take over the whole market, so that there's always a piece of Autodesk for everyone. As for the giving up modeling and texture part in Maya, there's not possible at all. I mean why would they do that? I would say there's bigger choice to kill Maya all together than cutting off it's arms and legs and let the blood dry out...
If anyone have used both packages, you will understand that there simply isn't a way to merge them together. They are structurely so different. Autodesk might as well write a brand new program if they try to do that...