AUTODESK MAYA 2008 New Features

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AUTODESK MAYA 2008 New Features

文章Vantage » 7日 8月 2007年, 10:57

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文章EricLo » 7日 8月 2007年, 11:53

THX your share! :mrgreen:
Challenge Everyday!!
明天會更好!!
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文章dreiyip » 7日 8月 2007年, 14:44

THx for share too~.. :D :D

"Nondestructive Skin Editing"
Animators and animation technical directors usually find it necessary to work iteratively on their rigged characters. Maya 2008 now streamlines iterative skinning workflows by enabling you to modify the skeleton of a bound character, without having to rebind it after, thus preserving any work done after the skeleton was bound. This process is supported through new tools for inserting, moving, deleting, connecting, and disconnecting joints on a bound skeleton, as well as support for multiple bind poses.

Wow..唔駛再bind過..
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文章h2o » 7日 8月 2007年, 15:52

用年份代替 version numbr, 好似 autocad 咁.... 有d 唔慣添
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文章Vantage » 7日 8月 2007年, 16:02

dreiyip 寫:THx for share too~.. :D :D

"Nondestructive Skin Editing"
Animators and animation technical directors usually find it necessary to work iteratively on their rigged characters. Maya 2008 now streamlines iterative skinning workflows by enabling you to modify the skeleton of a bound character, without having to rebind it after, thus preserving any work done after the skeleton was bound. This process is supported through new tools for inserting, moving, deleting, connecting, and disconnecting joints on a bound skeleton, as well as support for multiple bind poses.

Wow..唔駛再bind過..



New and Enhanced Modeling Tools and Workflows
Maya 2008 introduces considerable performance improvements and a number of new features that will make modeling workflows significantly more efficient. The Maya Mesh Smooth workflow, for instance, has been dramatically streamlined: You can now preview a smoothed mesh while editing the mesh cage—with superb performance, particularly on multiprocessor workstations. Other much-requested workflow enhancements include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects.

I wait this function for an age!
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文章h2o » 7日 8月 2007年, 16:40

呢d function 要用上手先知好唔好...... 咁多年以來都俾佢"昆"左好多次 :lol:
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文章gumfx » 7日 8月 2007年, 17:26

咁都要靠用multi-processor, 睇黎都應該幾重, 唔系又要用兩個object, 一個只系用黎preview? 學h2o講都系實際上要試過先知系唔系有用
如果smooth後仲可以直接edit 又唔洗驚死delete?個history咁就有用啦.
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文章stantang » 7日 8月 2007年, 20:26

Vantage 寫:The Maya Mesh Smooth workflow, for instance, has been dramatically streamlined: You can now preview a smoothed mesh while editing the mesh cage—with superb performance, particularly on multiprocessor workstations. Other much-requested workflow enhancements include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects.

I wait this function for an age!


To be honest, all these so called new functions have been on highend3d for quite a while...
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文章gumfx » 7日 8月 2007年, 21:34

唔怪之得聽落咁熟口熟面.... :-?
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文章h2o » 8日 8月 2007年, 01:45

就咁睇 mental ray upgrade 左上去 3.6 會有 d 睇頭, 希望 translate 時又會快d 啦

其他 3d 功能好似針對 game 方面多d. 另外 nucleus 未知會帶d 咩新野黎

究竟系我睇漏眼定佢未公布哂d 新 function, 又或者正如 stantang 兄所言, highend 見過哂.... 好似覺得冇咩新野咁 :roll:


p.s. 依家整左個 日文 version maya, 唔知遲d 系咪會有簡體中文 version 呢, 自從 maya 被 autodesk 收購後, 一直傳會開發 簡體中文 version :)
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文章Vantage » 8日 8月 2007年, 10:31

stantang 寫:
Vantage 寫:The Maya Mesh Smooth workflow, for instance, has been dramatically streamlined: You can now preview a smoothed mesh while editing the mesh cage—with superb performance, particularly on multiprocessor workstations. Other much-requested workflow enhancements include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects.

I wait this function for an age!


To be honest, all these so called new functions have been on highend3d for quite a while...


Ooops, 孤陋寡聞... :oops:
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文章deshk » 14日 8月 2007年, 21:51

如果系traditional Chinese, I hope it is HK style Traditional Chinese, I don't understand those Taiwanese Traditional Chinese : ) 好像怪怪的,其實系自己唔慣+ 唔明 : p
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文章stantang » 17日 8月 2007年, 10:14

Shoot! Duncan just comfirmed that nucleus is still no show in dynamic areas other than ncloth... :evil:

From cgtalk: http://forums.cgsociety.org/showpost.ph ... stcount=99

------
In Maya 2008 we have not yet extended nucleus to other non-cloth dynamics, although this will be an on-going development. There have been numerous improvements and bug fixes to nCloth. I think one of the more useful additions is a stretchDamp attribute which can be used to keep cloth from looking too bouncy and rubbery, yet still allow it to sway and flex. The friction model of the cloth has been improved so that values of 1 fully stick. It also works much better with rigidity now. Bounce now works much better as well. Constraint damping now works( the attribute previously did not have any effect). There were some problems with constraint stability with large substeps that have been fixed. Set initial state had previously set the velocity values too low. Lots of caching and UI fixes went in, and there were several crash fixes. There are also a variety of constraint interactions that have been implemented( basically having certain constraint attributes work in more contexts... for example constraint local collisions did not work if the constraint strength was zero). Slide on surface constraints no longer stick along borders. Also there is a new minIterations attribute on the contraint that allows you to better integrate weak constraints with other effects such as cloth stretch and collisions. For example if the constraint simulated weak trampoline springs this can be used to keep the constrained triangles from stretching too much. While we did not add overall optimization of the solve to 2008 we have fixed various bad cases that had been very slow, particularily on 64 bit machines. The timeScale attribute now works much better. You can now disable the global wind on the nCloth. Also we have added more controls to the wind model such as wind shadowing, shadow diffusion, wind noise, wind push and vortex modelling. The vortex modelling is a rather novel technique that allows one to get fully 3D wind tunnel-like effects with cloth, without performing a fluid simulation. As an object moves through the air( or the air blows over the object ) the air is pushed around and displaced by the object and reflects the objects shape.

There are lots of smaller items, but probably not worth mentioning here.

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文章h2o » 17日 8月 2007年, 18:17

咁 maya 2008 只系一個 bug fix 既 maya 8.5 version...... :wink:
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NEW features in Maya 2008 in video direct from Autodesk.

文章CraZ3D » 19日 8月 2007年, 23:09

http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=9974388

Maya 2008 Features

New Polygon Modeling and nCloth Wind Features
http://download.autodesk.com/us/maya/videos/Maya_2008_modeling.mov

Autodesk® Maya® 2008 provides new and enhanced tools for both the high-level manipulation and component-level editing of polygon models. This video will introduce you to the software’s new Smooth Mesh workflow, which has been significantly streamlined thanks to new, high-performance preview capabilities. You’ll also learn how to take advantage of the new Slide Edge feature and become acquainted with the enhancements made to other polygon editing features such as Pick Walk (for edge loops) and the Keep Faces Together option. Finally, you’ll see a demonstration of the improved dynamic wind features for Maya nCloth, including Wind Shadow Distance, Air Push Distance, and Wind Noise.



Non-Destructive Skin Editing
http://download.autodesk.com/us/maya/videos/Maya2008-TP-Rigging_SkinWeights.mov

Animators and animation technical directors often need to work iteratively on their rigged characters. Maya 2008 now streamlines iterative skinning workflows by enabling you to modify the skeleton of a bound character, without having to rebind it after, thus preserving any work done after the skeleton was bound. This video will familiarize you with new tools for inserting and moving joints on a bound skeleton, as well as X-ray Joints. Plus, you’ll learn how to take advantage of the newly added support for multiple bind poses. Also included in this video is a look at the new Maya Artisan brush hotkeys, which enable you to quickly manipulate geometry as you work by toggling between Push/Pull/Smooth and Add/Remove, as well as by inverting the values you’re painting.



Enhanced Character Rigging Workflow
http://download.autodesk.com/us/maya/videos/Maya_2008_copySkin.mov

This video shows you how to quickly correct unwanted spikes and other anomalies in smooth skin weighting on a bound character using the new Smooth Skin Weights operation. You’ll also see how the new X-ray Joints option and Copy Weights can help you to set up your characters faster and more efficiently.
The demo also includes a look at the new Maya Artisan brush hotkeys. These allow you to toggle between Push/Pull/Smooth and Add/Remove, as well as to invert the values you’re painting as you work—enabling you to keep focus on your model when sculpting or painting attribute values.




Maya nCloth: Enhanced Wind Model
http://download.autodesk.com/us/maya/videos/Maya_2008_Ncloth-a.mov

As the first Maya module built on Autodesk’s new Nucleus technology, Maya nCloth lets you quickly direct and control your cloth and other material simulations in entirely new ways. This video introduces you to nCloth’s improved wind model, which now supports wind shadowing—the effect wherein cloth will not be blown by wind on the opposite side of the character or when it is sheltered by another object. You’ll also see a demonstration of how to use the Air Push Distance feature and the new lift model.



Maya nCloth with a Fast-Moving Object
http://download.autodesk.com/us/maya/videos/Maya_2008_nCloth-b.mov

As the first Maya module built on Autodesk’s new Nucleus technology, Maya nCloth lets you quickly direct and control your cloth and other material simulations in entirely new ways. This video demonstrates an efficient workflow for creating nCloth on fast-moving objects. You’ll also get an overview of the time-saving nCloth presets new in Maya 2008. Finally, you’ll learn how to take advantage of nCloth Cache Blending and Painting to quickly achieve your desired result.
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