In the Material Editor, click Standard and change it to Composite Material.
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Click the None button besides Mat 1. Choose Standard.
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Assign an AO map to the Diffuse channel.
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the amount of Samples affects the quality and time of rendering. Click Go Back to Parent afterwards.
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Click the None button besides Mat 2. Choose Standard.
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Check Wire. Choose Black as the Diffuse Color. And for me, I will set the Self-Illumination to 100 to avoid the variation of the wire color due to lighting conditions.
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Assign the Material to the objects and make a rendering.