HapZungLam 寫:I have been playing with the mentalray Miss_Skin_Maya shader for Maya for some time. This is what I found to setup realistic skin material. Im here to share my experience with you. I know that this is still under construction stage and I will improve it for better result. This is not the best and will always be a better way of doing it. If you have a different point of view or have anything add to it please feel free.
This tutorial is currently in English. I'll "try" to translate into Chinese when Im not lazy.
The character for this demonstration is Maurice. I did the base model and UV in Softimage, detailing in Zbrush, texture in Photoshop CS4(very nice with the new 3D mode) and finally back to Maya for rendering.
animatevincent 寫:一個小建議
唔知可唔可以試下逐個map加上去, 試幾張render圖呢?
例如整一張淨系map overall map
一張overall + diffuse
一張overall + Epidermal map
一張overall + Epidermal map + Subdermal map:
咁樣慢慢加上去就會好清楚睇到每張map實際render出黎既效果
HapZungLam 寫:仲有就系其實個map 越大越好, 千萬唔好朦. 普通jpeg都有小小朦, 最好做完成個map後sharpen下.
我個photoshop file系 10000x10000. 779mb. 蠢Maya crash 到人都癲. 之後只好 down size 到每副 5000x5000 jpeg.
因為如果render 到 720p 都 1280x720. 個面D眼耳口鼻只有個 map 的5份1. 所以最小都要 5000x5000 la.
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