我的第一次試用細分建模~~~~~~~
很好用 ! 做人很快比較用nurbs建人頭, 怏十萬倍((個人來講 ))
tylau 寫:勸你不要用SUB D....
沒有公司用的...
馬SIR都選用POLYGON建人頭(足夠有余了...)
SUB D實在... 慢得很....
建模皆段可能看不出來...一加骨, 唔駛行LU~
johngalliano 寫:tylau 寫:勸你不要用SUB D....
沒有公司用的...
馬SIR都選用POLYGON建人頭(足夠有余了...)
SUB D實在... 慢得很....
建模皆段可能看不出來...一加骨, 唔駛行LU~
strange opinion... sub D is used alot...Mr Ma also used sub d, if sub d is slow for animation or setup, use polygon, then use sub d for render.
But I think for modelling, skill of sculpting is the most important. Otherwise,...
[/quote]ant 寫:Sub Div. 貼圖方便嗎?可用 UV EDITOR 嗎?
其實如果用 polygon modelling, Mapping, Animation(character action), 然後再一次過轉回 sub div. 咁樣d 貼圖會不會有問題呢?我未試過....
不過就萛用 polygon 做 character animation 時都超慢.....
其實你地系咪 做完model before animate, 會先save as 多一個 沒smooth 的出來才做 character animation 呢?還有沒有其它方法呢?
strange opinion... sub D is used alot...Mr Ma also used sub d, if sub d is slow for animation or setup, use polygon, then use sub d for render.
But I think for modelling, skill of sculpting is the most important. Otherwise,...
johngalliano 寫:tylau 寫:勸你不要用SUB D....
沒有公司用的...
馬SIR都選用POLYGON建人頭(足夠有余了...)
SUB D實在... 慢得很....
建模皆段可能看不出來...一加骨, 唔駛行LU~
strange opinion... sub D is used alot...Mr Ma also used sub d, if sub d is slow for animation or setup, use polygon, then use sub d for render.
But I think for modelling, skill of sculpting is the most important. Otherwise,...
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