..... 終於有時間答喇
lighting & texture...... 應該仲要加埋 rendering & compositing 先至巖
rendering 基本上有 photorealistic 同 non-photorealistic 之分
photorealistic 系本人玩得較深入既類別, 由 shading network, texture, lighting, rendering, compositing. 咁多樣程序已經玩左我3年, 依家終於到我玩返佢, 呢種成功感非筆墨所能形容
雖然俾佢玩左3年, 但系o系 art sense, lighting's sensitivity, software technical knowledge, matching live-action lighting & set-up 已經大有進步.
俾佢玩緊其間, 又唔覺唔覺學左 physics(photometry), interior lighting, film lighting, make-up... ... 呢d野學識左, 始終都系自己既, 玩到咁專, 總算有一技之長啦....
呢幾年放哂d 時間落去 lighting & rendering 到, 學哂一瓣先, 然後再學其他野都未遲, 集中玩一項反而覺得會學得特別快添, haha
p.s. 仲有 lighting 其實可以唔系 lighting, 有好多野都可以扮到 lighting, 對我黎講 lighting & rendering 系相輔相成, 有燈冇燈只有一線之差. software 都只系俾我利用既工具, 邊套就手就用邊套, concept 始終冇變過, 因為 lighting 都系 physics + art (一半真理一半呃人既把戲) ..... 徒兒門, 睇下我d testing 同埋d job samples 啦, 記得睇埋
comp 呀!!
(請留意下面的簽名, 有意思架
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