由 HapZungLam » 28日 8月 2004年, 16:22
don't just follow my settings. Well i mean you can follow it. But you must understand why do i put the settings.
Most of the metalic object should use Blinn, Because it calculats the specular value different from the general phone shader. However, blinner shader is not good for doing car paints. Anyway, you are doing metalic object so blinn should be good enough.
Keep in mind that the diffuse colour is opposite against reflection. So that if you have 0% of reflection, your diffuse should be 100% white. (which will never happen, because all of the object in our surroundings must have reflections. Otherwise we don't see that object). In other words, if your object is 100% refective, the diffuse should be black. So that i put black on the diffuse in this case. And ambien, you should keep ambien as black at all time. Ambien means the area which lights don't hit. So if the light doesn't hit that area, technically meaning black.
Specular is very important. Notice that metalic object should have no fall off in the specular. So you must need a sharp sharp specular. After setting up the diffuse ambien and specular, you put 100% of the reflection. then thats it.