It's interesting that you should mention this topic which is one of my main areas of research in recent years. I think the lack of good pipeline design is the main limitation on the growth of HK companies into the next stage (consistent high quality feature animation production). Pipeline design is also one of the dark sciences (notice there's almost never any detailed mention of it in Siggraph).
The key is in automation -- at which points and how do you automate a production? Leave the machine jobs to machines, and the human jobs to humans, right? But, no, HK companies just have to do it the other way around -- have humans painstakingly repeating the same boring work over and over again, and have design work done in 倒模 machine style. No wonder they got such low efficiency

The R&D (Rest & Download) departments in most HK companies are also 如同虛設.
This is a huge topic, and I don't want to give away too much, but actually there're many simple things that companies can do to increase productivity. For example, they could re-engineer their softwares' user interface (can be done easily and completely with Maya) to simplify operation for employees new to the tool. Doing this would also confine the operation expertise to the company, and discourage "press button" training in schools. Of course, it takes a patient company which looks for more than short-term running revenue to be willing to do this kind of thing. How many HK companies are like that? Anyway I don't think it's necessary to lament this situation -- sooner or later the big US boys will come to set up in this part of the world in force (it's already beginning), and local companies that don't prepare for that day will die. Sometimes I find those bosses who rip off their employees so pitiful -- they don't realise those employees are the only real long-term assets they have, and by killing the proverbial goose that lay golden eggs they're digging their own graves.