EricLo 寫::o 依我見解,Autodesk買Alias除了想增加市場占有率,最重要的是把技術和市場
做一次大型的整合,雖然Autodesk表示,在Alias整合到Autodesk其下不會改
變Alias產品的市場方向,但Alias R&D會有重組到Autodesk裡,而Maya及Max有
著十分相似的市場定位,好難唔令人認為Autodesk將在未來會把Maya及Max R&D
的資源集中,去發展次世代的3D Animation Tool。Aivd的XSI有著64bit Platfrom
及特破性的Production Workflow,都是對對手Maya及Max的一大沖擊,如今3D界的
兩大對手在沒有新技術發表前合並,好明顯有兩個可能性,(1)是等待兩間公司
合並完成才把有利的消息發表,這可能性是為了平定Maya及Max用戶的信心,令
用戶放心Maya及Max的R&D Support是不會受合並事件所影響,減低用戶因對Tech.
Support的固累轉投對手XSI的方向。(2)是和XSI作正面的交戰,整合Maya及Max的
R&D出產次世代的3D Animation Tool,比起Maya及Max各自研發新的resource的資
源更有效益。和Autodesk Combution及Inferno唔同,Compositing Software在系統
需求上及品質上都有不同,Maya及Max大家的用戶層及工作層面太相似了,固意為
Max定案為Game Field或Maya定位為Film Field對兩者都唔公平,和兩者的特性太
相似在同一家公司存在的可能性是極少發生的事情,我相信下年SIGGraph 2006就
是答案,大家要惜目以待啦!!
What you have mentioned is almost what I want to said. Thank you because I don't need to do the chinese typing which may takes me a month to do that.
Just two additional notes:
1. The 64bit max version is alomost done which had been shown in Siggraph 2005.
2. Similar products still have the CHANCE to co-exist together FOR A WHILE (1 year, 3 years, 5 years? It depends on the market). For example, Autodesk Revit and Autodesk Architectural Desktop. They have similar functions and co-exist for about 5 years now.
Yes~~ that's my two cents.