Autodesk Signs Definitive Agreement to Acquire Alias

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文章Wolf » 8日 10月 2005年, 10:39

> technical difference between the CG of KingKong and the onimusha cinematic

Or between WOW and

http://bvim-qref.vitalstream.com/LionWi ... X_1500.mov

Animal sim has come a long way since Jumanji.
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文章DARKZEROT_T » 9日 10月 2005年, 05:49

You take KingKong and LionWitchWardrobe Vs onimusha and WOW ???!!!You use 1000 peoples ILM BIG projects vs around 20 peoples works onimusha cinematic and around 40 peoples works WOW cinematic? Do u know why i choice these two cinematic ? Because artist have good skill, maya or max both can do this. But In HK , which CG house can do these quality Cinematic ? No...

First, why i reply that guy ? Its because he said Max is Low B, and i want tell him that use max can do good works like that , The art and animation skill is very important to Animator too, not only software .And I never said that Maya is bad, so not need tell me what maya can do. I know Maya is powerful ...
But can u tell me that why The dayafter tomorrow use max for effect shorts ? Star war use max for many background render? And Renderman developer Pixar use MaxBrazil render some background for The Incredibles too? Isn't they know some benefit in max that your guy not know? Or they just want try that LowB software ?

And a guy said that max need many plug-ins , Maya can write plugins, script to merge maya into their pipeline and creating solution that is not exist in the market at that moment..... um... I agree with u , But I think I'm talking HK cg field , and In the world how many company can write some powerful plugins or powerful script to Maya ???U didn't can write the fur like LionWitchWardrobe ?

Right now max have many good function, not need plugins can do many jobs and effect , sure if have 3th party renderer will better. But Maya not use plugins ? How about Syflex, renderman and mentalray(before is plugins...)If not need , hope will not use Vray for maya, Brazil for maya and finalrender for maya later ....I will very happy about that.

Finally, I want talking about that LionWitchWardrobe technical showoff Mov ... or call ILM showoff is better ...
You want show me what part maya can and max can't ?

Model ? this case by artist skill ...

Texture and shader ? I think both can do that...

Animation ? This case by artist and mocap ...but sure maya bone is better than max bone... max bone is suck !!! :evil:
But biped is great ... :lol:

Fur ? Cool !! max can't do that level Fur :o :o :o

Musculature system ? Max can do that or use plugins ...

Render ? Both can do that ...

1000 VS 1000 Big scene ? This make by software call Massive .....not inhouse plugins ....

composite ? Not case by 3D software ..

Whole final result ? um...never have 1000 max user project... difficult tell u isn't can do that...

SO?? Use Maya and BIG team progamer ... CAN do the fur max can't....... COOOOOL !!!!!
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文章stantang » 9日 10月 2005年, 07:44

Darkzero, take it easy. milkboy said max is low b but doesn't mean its user is low b. A guy who drives a slow car doesn't mean he can't be a great driver... same goes to a guy who drive a race car doesn't mean he automatically became an excellent racer.

My understanding of his statement is he is just trying to say Maya has a better (easier way) of archiving higher quality of work than Max. I have zero doubt that max can also create very nice work, but it might involved a lot more workarounds than maya. Studios will use whatever programs that can help them to archive what they wanted in a faster and easier fashion, esp. when there's so many people (1000?) working on a project. We are talking about workflow and pipeline here. Maya surely is best in this aspect thanks to its API.

Personally, I like to drive a big, fast car that I can go over 150 miles when there's a chance (like a completely empty, prefectly strange highway)... haha
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文章HammerChugoh » 9日 10月 2005年, 12:06

well it not very meaningfull to talk about what kind of effect can only be done by some sw and not by the others. There's just too many factors involved. It more about How to do something. When you are working on a project as big as king kong. You want to make everything under control. even as small as the orientation of one single fur. The way each software designed become very important at this point. Max doesn't do very well at this area, and that's part of the rason why it's not popular in film industry. Film making is all about solution. if occassionally there's a very good solution that come rite the way from Max, they will use Max. If it's not exist.. you either cheat it or you make your own solution. The quality and flexibilty that they are looking for could be crazy sometime. So most of those in house tools and system are designed for "last minute directional change". Maths and expression and script are lifesaver for these kind of ridicious call from VFX supervisor. Scripting cost you time, but plug in cost you money and sometimes they don't do exactly what you want. Personally I like using maya and houdini to handle this tasks, because I can have mutilple solution with maths and script and change almost anything that I want.

similar example is aftereffect... 90% of people in HK use all those filter and plug-in. But most of those film studio either use shake or write their own software. One of the reason is shake has better scripting tools that helps develope customize tools.

I like stantang's example. it explains pretty well. Max is marketed differently from maya. For someone who is not looking for that much quality and efficiency(>200 peoples in a project), Max could probably be more user friendly and straight forward sometimes. weekend口水過多,多多見諒
Houdini, please do the magic.
www.cgwiki.jot.com
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文章S'tephen » 16日 10月 2005年, 21:58

xam 寫:
S'tephen 寫:我好想知Autodesk 會把maya 變成什麼icon!
我記得max 是雙魚!可能maya 系一條“蛇”


max logo is double snake.



咁maya 可能是雀仔, 天空同海也給它玩了! 呵呵 :lol:
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文章fumao » 31日 10月 2005年, 22:50

系都唔錯...... !

S'tephen 寫:
xam 寫:
S'tephen 寫:我好想知Autodesk 會把maya 變成什麼icon!
我記得max 是雙魚!可能maya 系一條“蛇”


max logo is double snake.



咁maya 可能是雀仔, 天空同海也給它玩了! 呵呵 :lol:
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