由 xam » 4日 11月 2005年, 10:09
take a look at the 3ds max tutorial "Lighting and Global Illumination" is a good start.
But if you don't want to read too much at this moment, at least learn how to use Spot Light, and set up a 3-point lighting sence for self-training is also good. Set up a Key Light near the position and direction of the camera, then set up another in the around 90 degree to the key light and we can call it fill light. reduce the amount of light intensity of this fill light (reduce the multiplier value). lastly, set up another light in the other around 90 degree direction, and call it Rim or Back Light. The intensity is up to u.
Play around shadows (on and off are ok in this moment), the color of the lights..... the density of the shadows.....
remember, once u create a light, render to see the effect and do the fine tuning. after u feel satisfied and then make another. Do put many lights at the same time (you will be lost).
香港 3ds max 用戶組