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各Maya用戶可在這裡交流問題和分享制作經驗

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文章ADVENTURER » 3日 12月 2005年, 13:47

請問如果想使用 maya 原有的質材系統 , 但用 plug in render ,

用那個 plug in 比較快靚正 ?

另外很多人用 metal ray ,

和 maya 比較 , metal ray 的質材燈光等難用嗎 ?
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文章stantang » 3日 12月 2005年, 23:14

Maybe h2o will have a better answer than mine, but I will give it a shot. :lol:

I think there's no simply answer to your question. Every case is different. Sometime you can get by using the Maya renderer. Overall I would say MR takes more time to render than Maya, but the result can be much better when you have stuff like glass, etc in the scene. For production render, MR is the choice. For animations, you can always mix and match both in post for the final look. The new Maya render layer engine make it a lot easier than before.

You can use most of the Maya shaders and lights for a MR render, but the truth power lays in the "hidden" MR only shaders. So MR can be a lot harder to use than Maya renderer.

As for other renderer, I had only used PRman throught RAT long time ago, so I really have no idea. Some say Turtle is fast, but I'm not impressed with the quality.
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文章ADVENTURER » 3日 12月 2005年, 23:52

i think at least that you know it better than i do
and you do want to help , that already helps me alot , thank you ~
i have a stupid question ,
what is render layer ? i dont even know it . . . =.P
and the new version does it mean maya 7 ?
i m using maya 6.5 now ,
i think the rendering speed is not fast enough
if comparing it with 3dsmax .
for the mr only shaders , does it easy to tune up like maya ?thank you very much ~
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文章stantang » 4日 12月 2005年, 00:13

Yes, the new render pass/layer system is new in V.7. Pretty powerful.

I agree that max has a faster (and maybe better too) default renderer. This is one area that Maya lacks. MR shaders are pretty easy after you understand their terms and concept. But once you get confortable with it, you won't use Maya render anymore (or less often).
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文章ADVENTURER » 4日 12月 2005年, 00:48

thank you very much !!
i think i m going to buy maya 7 ,
and going to learn the metal ray too ~
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